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BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

£9.9£99Clearance
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It supports true 8-bit colour and offers a 1920 x 1080 (Full HD) resolution, alongside a 144Hz refresh rate (165Hz for ‘S’ variant). You needn’t worry about text fringing from non-standard subpixel layouts and won’t need to change the defaults in the ‘ClearType Text Tuner’ as a Windows user. Only the back has a gentle taper from center to perimeter, while the rest is all straight lines and flat surfaces. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates.

This was visually less disturbing than having relatively dim and relatively bright patches dotted throughout the screen. We largely forgot it was even there, in fact, so think of it as a MOBIUZ signature which identifies the monitor series rather than a source of annoyance. Let's get the few caveats to running off and ringing up the BenQ Mobiuz EX2710 right now out of the way first. We again consider ‘AMA = 2’ optimal here due to it slightly reducing how bold the strobe crosstalk appears without a clear negative impact.The red block appeared quite a rich red throughout the screen, without obvious dulling or saturation shifts as you’d observe on models with weaker colour consistency.

There was some overshoot in places, usually manifesting as halo trailing (slightly brighter than background, sometimes slightly colourful) with medium shades moving against bright shades. Using our preferred ‘AMA = 1’ setting, we observed increased overshoot as refresh rate dipped alongside frame rate. The table below includes gamma and white point readings taken using a Datacolor SpyderX Elite colorimeter. BenQ proprietary Brightness Intelligence Plus adjusts brightness and color temperature for an ideal viewing experience. Overshoot levels are lower using ‘AMA = 2’ compared to using the setting at 100Hz, whilst it does make the strobe crosstalk fainter than ‘AMA = 1’.The screen is the dominant feature from the front, with a light matte anti-glare finish that we explore a bit later. The maximum reading from the smallest patch size (measurement area) that comfortably covered the entire sensor area and colorimeter housing was used for the white luminance measurement, which was ‘4% of all pixels’ in this case. On some monitors, particularly but not exclusively thos¬e with high refresh rates, interlace patterns can be seen during certain transitions. If a game ran at 33fps, for example, the refresh rate would be 66Hz to help keep tearing and stuttering at bay. We still noticed this at 144Hz, but found the flickering more bothersome at 120Hz and moreover 100Hz.

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