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Games Workshop Warhammer AoS - Hedonites of Slaanesh Myrmidesh Painbringers

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Symbaresh Twinsouls are warriors (usually ex- myrmidesh) of the Slaanesh Sybarites that, chafing amongst being one amongst the faceless many, took the shortcut to power and allowed themself to be possessed by a daemon of Slaanesh - this is achieved through ritualistically marking their bodies with runes of conjugation and offering up the souls of six aelves. The Hellscourge does not have access to this ability, but the 3″ range can be useful to outsmart those fighters with 2″ range, meaning he can be even further protected from retaliation. We’ve been exploring the Hedonites of Slaanesh all week, so take a look at some example armies you’ll be able to put together, and get a taste of the frankly incredible art and lore if you missed them.

But how do the Dark Revellers play on the tabletop? There is nothing excessive in looking at their deepest detail. Overview and Points for the Fighters in the Slaanesh Sybarites Warband Before we dive in, note that we won’t be covering everything – stay tuned for an upcoming Start Competing: Hedonism for more depth. Additionally we owe a “thanks” to Games Workshop for providing us with a preview copy of the book. The Major Changes

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Slaves to Impulse (Double, all Slaangors): Perform a bonus move towards the closest enemy as long as it was maximum 6″ away. The Myrmidesh are your perfect defensive piece, with one of the highest Toughness available in game together with a decent melee profile.

There are many powerful and versatile units across the Hedonites of Slaanesh faction, and some more, in particular, are about to see some significant benefits from the new edition. Sigvald, Prince of Slaanesh The Slaangors are in the middle between a cavalry piece (6″ Movement but not mounted) and a damage dealer, being slightly more efficient in killing than a Symbaresh. Their special ability costs a Double and, combined with the 2″ range of their weapon, allows them to get really close to an enemy without necessarily engaging them.

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Dance of the Wailing Blade (Double, all Myrmidesh Painbringers): Add 1 to the damage inflicted this round by hits or critical hits. Slaanesh disciples are divided between those searching for him, those pretending to have replaced him by ascending to godhood and those that do not care and thrive only in war and unending conquests. As previously mentioned, the new edition of Warhammer Age of Sigmar is set to shake up a fair few rules and create some interesting opportunities for your Hedonite armies. To find out just how they’ll be adapting to these changes, we asked our playtester and tournament-winning master of all things Slaanesh Mike Willson to give us his thoughts and advice. No fast, tanky units. You have very fast units (all forms of Seeker) and tough units (Myrmidesh with a native 3+), but you don’t have any that are both.

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