276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Orks Ghazghkull Thraka

£29.19£58.38Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

He’s HUGE! The new 40k Gazghkull Thraka model size may be a lot bigger than we had thought. Take a look at just how big he is compared to other new models.

At the time! Those pesky ’umies went and designed bigger ones , but Orks don’t care – they all blow up da same. This change is quite a nice one anyway, giving us another glimpse at how the Primaris effect is going to find its way into all manner of different Chapters over the next few years. Yes, he is standing on some rubble, but he needs it if he's going to get face-to-face with Ghazghkull. In 941.M41, the Orks emerged at the edge of a star system vital to the Imperium, heading straight for the core planet. Before them sprawled the immensity that was Armageddon -- an industrial giant of Mankind's realm. The planet lay roughly ten thousand light years to the galactic northeast of Terra in the Segmentum Solar. It was a vital node of navigational channels, and its countless manufactorums supplied munitions to Astra Militarum regiments throughout the Armageddon Sector and beyond. No force in the galaxy could now stop Wurld Killa from crash-landing onto Armageddon. Guided by his visions, Ghazghkull did not wish to halt his flight; rather, he welcomed the headlong plunge towards the world below. The acceleration built, and he bellowed joyous war cries as the hull blazed with fire and the hulk thundered down from Armageddon's sky like a scrap-iron avalanche. Up until this point, Ghazghkull had only made a name for himself on Urk -– a little known and soon-to-be dead star system. Soon, however, his name would send ripples of fear across hundreds of thousands of worlds. Now, Ghazghkull was on a collision course with greatness.Most of Ghazghkull's forces had been left behind on Armageddon. Only a core of his most trusted mobs were with Ghazghkull when he landed in the heart of what was notorious Ork territory –- the world of Golgotha. In ages past the Golgotha Sub-sector had been heavily colonised by Mankind, but since then it had passed through the grasp of various races until it was ultimately conquered by the Orks. That WAAAGH!, however, had run out of impetus long ago –- leaving behind many disparate and inter-feuding tribes. Just like on Urk, Ghazghkull began subjugating the greenskins. At first he clubbed bosses and gained new mobs one at a time, but news travels fast when Orks begin to get excited. Whether it was due to the tremendous power of his adamantium-skull headbutts, or the Orkish wisdom he received from his visions from Gork and Mork, soon whole tribes were seeking out this new Warlord.

At first they fought over the ruins of the Human hive cities, clashing over the best loot. These battles devolved, as did the piles of plunder they fought over. As the millennia ground on, the wars continued. You probably know the story of Ghazghkull Thraka – the warboss who devastated Armageddon twice. In Ghazghkull Thraka: Prophet of the Waaagh! , by Nate Crowley, you’ll get the full story of his rise to greatness, through the eyes of his closest companion, the grot Makari. At the very edge of Segmentum Solar lies a now-frozen orb that was once the sporadically populated Ork planet of Urk. Its history has been largely forgotten, buried beneath successive invasions, but it was first named Urokleas, after it was founded by an exploration fleet launched from Terra during the Dark Age of Technology. As a species, Orks are not bound by history -- they neither revere the past, nor record it in any manner. Greenskins are creatures that live in, and for, the here and now. What makes the Ork whose full name is Ghazghkull Mag Uruk Thraka so dangerous, is that he has vision -- not just for the present, but for the past, and most importantly, for the future. They are relentless footslogging infantry, with Boyz and Nobz in 'eavy armour -- often much scratched and worn by the rigours of close combat.In the 41st Millennium, and throughout all history, the brutal Orks have often been underestimated by the other powerful starfaring species in the galaxy. While all have learned to fear the destructive might of the Greenskins' migratory crusades, these are seen as temporary events. Ugrak's Uglies are part of a battle-hardened and fighty core of Goffs that form the centre of WAAAGH! Ghazghkull. Ugrak was a Goff champion who led a Nobz mob on Urk.

This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. White Dwarf 134 (US), "Waa Ghazghkull Tarknash: Sample Goff Ork Warband - The Warboss and Retinue, Ghazghkull Mag Uruk Thraka," by Andy Chambers, pp. 35-43 Ghazghkull is da meanest, da greenest, da fightiest Ork ever to have lived. Possibly.* This incarnation of Ghazghkull debuted with Codex: Armageddon, which covered the Third Armageddon War and supported a worldwide campaign run by White Dwarf to decide the fate of the planet – you could even mail in your game results. It was not until the time of the Great Crusade that Mankind returned again in force. It was the Dark Angels Space Marine Legion who cleared the planet of its life forms and again planted the flag of Humanity upon it. Once more, the planet was dubbed Urokleas.Yet Ghazghkull is not satisfied. The Ork gods Gork and Mork have greater plans for their prophet, plans they see fit to deliver amid agonising visions of a galaxy ablaze with green fire. At their behest, Ghazghkull is beginning his greatest work. But the big mystery is what isn’t on the assembly guide – Ghaz’s special rules. The number one thing that makes Ghaz Ghaz is “Prophet of Gork and Mork” capping his damage at 4 per phase. We’ve seen it before in Age of Sigmar’s Morathi and it makes him a real pain to remove from play. We will have to wait and see what the full codex will bring. That said – the existence of this datasheet in the wild is evidence that an Ork codex isn’t too far away. For this reason, Killa Kanz are readily accepted into Goff warbands as well as the formidable Dread Mobs. Of course, it is possible that many Goff Boyz simply don't know that there is a grot inside such an excellent killing machine. Since Ghazghkull's rise to power, he has led countless campaigns of destruction. He has crushed Aeldari war hosts, banished tides of Daemons, and smashed phalanxes of Necrons to so much sparking scrap. A Waaagh! and Speedwaaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaaagh! at the same time. Both are active from when a Great Waaagh! is called, and each stage starts and finishes as described above.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment