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Skaven Stormvermin Regiment - Warhammer

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See Appendix 2 - Power vs X chart for more details on why certain Power vs X properties are generally superior to other Power vs X properties. Conflag StaffConflag staff is effective on Battle Wizard but not so much on the other Careers. Unchained can get utility out of the stagger it provides but other staffs provide killing and stagger. As the Skaven expanded their tunnels, they grew in power, learning how to use Warpstone to twist their forms, or unleash unholy fire on their foes. They became plague-bearers, assassins, wizards, beast-masters, and much more, as they diversified and overran the underside of the entire world. As their power grew, so did that of their god, the Great Horned Rat, a vile creature whose sacred number is thirteen. At 170 points I think he’s probably just a bit too expensive. He might gel better in the new book though, Games Workshop articulated in the recent preview they see Skaven as a high risk, high reward army so the wide damage range might fit in just fine. It’s also going to depend on how subfaction affinity is going to work in the upcoming book. Clanrats

In short you’re trying to edge it as close to death as possible before pulling the emergency ripcord to get a free Verminlord in, very interesting mechanic, with a 5+ Ward it’s very possible your opponent can do sufficient damage to it but not bring it down, allowing you to hit the emergency button. Genuinely better than hoping for a 1 in 36 roll. i dont really want to adress power vs berserker since imo it only could be benefitial on weapons like blunderbuss to specifically take care of zealots and monks. Bounty Hunter can use the triple shot to instantly kill many elites. But the normal Crossbow kills elites better at longer range because you do not have to get up close to make all 3 shots hit. Larger groups of ratmen are also bolstered by the Strength in Numbers rule. This adds two to your Skaven’s Bravery score for every ten models in a unit, meaning that, whilst their Bravery is comparatively low, with enough bodies behind them, any Skaven becomes a hero. Warlord Gnawdwell, the mastermind behind Clan Mors’ unbridled success and the unquestioned master of the City of Pillars, now sits upon the Council of Thirteen. His ruthless methods have resulted in the deaths of many of his rivals, as well as the outright destruction of at least six lesser Clans. With these triumphs, Gnawdwell has increased the wealth and power of Clan Mors to unprecedented levels. The Skaven of defeated Clans have increased Mors’ military strength, not to mention its labour force, and conquered strongholds across the Under-Empire proudly fly their banner. [1a]

Clanrats

to hit for all enemy units within 13″. The scaling with damage Peal of Doom range is gone, replaced with a flat number so this is at least more predictable. A key wording choice here is that it can’t overlap with another Screaming Bell, if you were to run 2. I applied a fine edge highlight of thinned VMC White [ White Scar] to all the ghostly parts. This enhances the highlights created by the white drybrush from step 6 and adds a lot of definition. It’s an optional step, you could do it only for your characters or concentrate on focus points like face and hands only to save some time.

If you are not getting Grims than Cooldown reduction is good for many Careers. If your talents provide move speed benefits getting move speed on your trinket is reasonable. but what if THEN you bring loads of cheaper infantry and suddenly you face a skaven army with 4+ stormverin? thats the X factor in play its a mindgame as your like "dont bring AP vs skaven" and then skaven bring loads of armoured infantry that you now have no way of countering and you lose They have military ranks with higher ranking stormvermin commanding armies. A stormvermin, a stormfang, a bodyguard, a red guard are all different positions with different responsibilities and duties. A stormvermin and stormfang are actively fighting with the latter as the commander of an stormvermin regiment. Technically in vermintide we are fighting stormfangs who are said to wear spiked armour. The other ranks either are protecting important skaven or assets, or are special forces going behind enemy lines to disrupt the enemy army operations, similar to the U5.Berserker only applies to two enemies in the whole game. Using race instead will apply to one of them plus a bunch of other stuff. Ultimately they still won’t be doing a ton of damage since they will still cap out 14 damage and that’s if everything goes through, but they make a respectable support unit that will probably make the melee versions far more powerful again. Conclusion So whatTheir bows do a flat 2 damage now instead of d3. While it averages out to the same, consistency is key and knowing you’ll do a bunch of damage 2 shots tends to be be easier to estimate over utterly random damage rolls.

The Verminguard - The predecessors to the Albino Stormvermin as guardians of the Council of Thirteen.

Deathmaster

Zealot Saltzpyre is a special case. He should always use Shallya’s Boon instead of Natural Bond. The power boost he gets for missing hp is based on his green hp, not his total hp. Shallya’s Boon will increase his ability to generate temp hp, while Natural Bond’s green hp will reduce the power boost he gets. Even small geysers stagger enemies and put the DoT on them. When using Famished Flames and Lingering Flame (DoTs last forever) you want to avoid charging the geyser. The geyser damage will be minor and the heat cost will be high. Instead place small geysers everywhere to get the DoT on every enemy and then wait. Additional geysers won't provide much damage but will stagger enemies, buying you the space and time you need for the DoT to work. Crit Chance will help you trigger most of the common melee and ranged weapon traits (Swift Slaying, Resourceful, Scrounger, etc) in addition to the bursts of extra damage the crits provide. Like any of the Lesser Clans, Mors covets a place amongst the Great Clans. Warlord Gnawdwell has made it very clear that he believes he is the one to lead all Skaven to their inevitable victory over the surface world and its furless inhabitants. Given his continued success and prowess in battle, perhaps he is correct. The other clans are hesitant to accede to his call for an invasion of the world above, citing that the time is not yet ripe for another invasion. Gnawdwell dismisses such reasons as pitiful excuses, but he is hesitant to throw away his recently gained ascension to the Council of Thirteen. So he bides his time until his place is somewhat stronger in the Council. He is instead content to rest on his laurels for the time being, basking in the plentiful adoration of his troops. [1a] Vrrmik - The former Albino Stormvermin ruler of Clan Mors and Grand Supreme Warlord of all Skavendom.

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