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Blur (PS3)

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In the US, Blur sold 31,000 units in its first five days of release according to the NPD. [28] The game ultimately sold 500,000 units. [29] Anti-aliasing implementation is effectively the only noteworthy visual difference between PS3 and 360 versions. There's 4x MSAA on the Microsoft platform, with 2x MSAA plus a subtle blur on PS3. Digital Foundry hearts Blur. Eurogamer has already gone into depth about why the game is so good to play in its review, but this appreciation is only strengthened when you experience the scale of the technical achievement on offer: full 720p resolution, high levels of anti-aliasing, up to 20 cars on-screen at any point, a large, highly detailed rear-view mirror, masses of post-processing effects, no LOD popping. The list goes on.

Robinson, Martin (June 3, 2010). "Blur UK Review (Xbox 360)". IGN. Ziff Davis. Archived from the original on June 6, 2010 . Retrieved April 6, 2023. Hussain, Tamoor (July 19, 2010). "Bizarre planning Blur sequels". Computer and Video Games. Future plc. Archived from the original on July 23, 2010 . Retrieved July 22, 2010. Gallegos, Anthony (June 2, 2010). "Blur Review (PC)". IGN. Ziff Davis. Archived from the original on June 6, 2010 . Retrieved April 6, 2023. Blur ROM for RPCS3 is an arcade racing video game developed by Bizarre Creations and released by Activision. Incorporated in this game are cars and locations based on real-life, including some locations in Los Angeles and London, as well as others invented for the game. There are more than 50 cars and each one has different characteristics of acceleration, grip, speed, etc. As well as the possibility of using energy blasts, Nitros to run more, throwing mines, and generate shields. It is a multiplayer game in which you can enjoy a split-screen for four players and online you can with up to twenty players. It also has the possibility of team races and sending challenges online. Other recommended ROMS Onto the performance tests. As usual we've put together a series of comparison tests showing the same levels running on PS3 and 360. Usually this gives us a good perspective on how titles perform in a like-for-like scenario.a b "Blur (PS3, X360)". GameTrailers. Viacom. May 25, 2010. Archived from the original on October 11, 2012 . Retrieved April 6, 2023. Yin-Poole, Wesley (October 25, 2013). "There's a new Blur game! And it's out today! But..." Eurogamer. Gamer Network. Archived from the original on October 27, 2013 . Retrieved April 7, 2023. I wanna ask after before starting some of these pkg games a msg shows that latest version of software is available and to sign in update it. I always decline the updates. What’s those updates are for?

Gilbert, Ben (June 4, 2010). "Review: Blur (X360)". Engadget ( Joystiq). Yahoo. Archived from the original on February 24, 2011 . Retrieved April 8, 2023.Rigney, Ryan (May 25, 2010). "Blur (X360)". GamePro. GamePro Media. Archived from the original on September 1, 2011 . Retrieved April 8, 2023. Unfortunately they chose to embed State-endorsed social networking spyware features in the game, which is my only real complaint. I guess some people within the company decided that it would be a great way for people to get word out about the game on these filthy social networks. I detest them and I wish the code wasn't embedded in the game (even if I don't use the features). Oh well. Anyway, that might be a minor point. RPCS3 Wiki is the official wiki dedicated to RPCS3, the Sony PlayStation 3 emulator. It covers all content relating to RPCS3 including tutorials, guides, patches, best configurations for games, etc. The Wiki aims to be the best repository of up to date information on the emulator. Bramwell, Tom (May 25, 2010). "Blur (Xbox 360)". Eurogamer. Gamer Network. Archived from the original on March 14, 2014 . Retrieved April 6, 2023. Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Blur is ten levels above any Mario Kart. In a perfect world it would have sold more than any Mario Kart too. The AI is extremely well-balanced and refined. It doesn't frustrate like Mario Kart. The game rewards good driving and good strategy and is a blast to play with friends or solo. Up to 4-player splitscreen just adds to the fun offline. As you progress the game is plenty challenging too. Blur's art style is fantastic. The Power-Ups really contrast with the environments and the lights glow in their characteristic glow. The particle effects add to the chaos. The sound design is masterful: every power-up sound, car sound and surface noise is sonically perfect. Even the music feels like part of the game rather than 'bolted-on' and annoying, like we see with so many other games. McShea, Tom (May 27, 2010). "Blur Review (PC)". GameSpot. Fandom. Archived from the original on May 29, 2010 . Retrieved April 6, 2023.

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