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Sega Mega Drive Classic Game Retro Console 81 Built-In Games

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a b Redsell, Adam (May 20, 2012). "SEGA: A Soothsayer of the Games Industry". IGN. Archived from the original on October 12, 2013 . Retrieved October 5, 2013. Most importantly for European users, if you choose to play using the PAL region, the games run at 60Hz rather than 50Hz, so you don't need to deal with slower gameplay or judder as a result of the 50Hz output being resampled to 60Hz as we saw on PlayStation Classic. And of course, original PAL letterboxing is completely eliminated.

For his part, Kalinske highlighted Sega's role in developing games for an older demographic and pioneering "the concept of the 'street date '" with the simultaneous North American and European release of Sonic the Hedgehog 2. [214] [215] John Sczepaniak of Retro Gamer noted, "It was a system where the allure was born not only of the hardware and games, but the magazines, playground arguments, climate, and politics of the time." [23] Sega of America's marketing campaign for the Genesis was widely emulated, influencing marketing in the subsequent generation of consoles. [216] See also Shea, Brian (July 10, 2016). "A Visual History Of Gaming Hardware Revisions". Game Informer. Archived from the original on July 12, 2016 . Retrieved July 12, 2023. Coleccionismo de Mega Drive". Revista Digital de Videojogos PUSHSTART. February 26, 2015. Archived from the original on September 30, 2021 . Retrieved December 7, 2019. a b Kennedy, Sam. "The Essential 50 Part 28 – Sonic the Hedgehog from 1UP.com". 1UP.com. Ziff Davis. Archived from the original on July 14, 2016 . Retrieved December 11, 2016. The Genesis, also known as the Mega Drive [b] outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. [c]

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McWhertor, Michael (June 10, 2009). "Sega Vintage Collection 2 games Hit Xbox Live Arcade". Kotaku. Archived from the original on November 8, 2013 . Retrieved October 5, 2013. Sega held a company-wide contest to create a mascot character to compete with Nintendo's Mario series. The winning submission was a blue hedgehog with red shoes, Sonic, created by Naoto Ohshima, [75] spawning one of the best-selling video game franchises in history. [76] [77] The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed a prototype platform game that involved a fast-moving character rolling in a ball through a long winding tube. This concept was developed with Ohshima's character design and levels conceived by designer Hirokazu Yasuhara. [78]

Brandt, Richard; Gross, Neil (February 21, 1994). "Sega!". BusinessWeek. Bloomberg L.P. Archived from the original on December 3, 2013 . Retrieved October 10, 2013. Sega's had more than one stab at creating a comprehensive collection of its best Mega Drive titles and, as a result, Sega Mega Drive Classics does lose some of its impact due to sheer familiarity; for example, we already have an immaculately-ported version of Sonic on the Switch eShop right now. Even so, it's hard to argue with the 50-odd games that ship with this new compendium, and only a fool would contest the fact that it showcases some of the best games of the 16-bit era. The modern-day enhancements are welcome too, and while this isn't the first time many of these games have gone portable ( Sega Mega Drive Collection on the Sony PSP did that over a decade ago, and let's not forget the amazing Sega 3D Classics range on 3DS, which overlaps with some entries in this selection), it's a real boon to be able to play the likes of Phantasy Star IV or Story of Thor on the bus. When you take into account how much quality there is on offer here, Sega Mega Drive Classics becomes an easy recommendation. That said, I mostly play these games on original hardware using a CRT so the difference is significant but compared to most other modern solutions, it's still reasonable. For instance, it's much faster than the recent Genesis/Mega Drive Collection released for current generation consoles. Still, for my money, this is what impacts the product the most - input just isn't as crisp or as responsive compared to the real thing. You get used to it after a while but it never feels quite as it should but then again, if you were OK with the NES or Super NES Classic, the results here are comparable - so it's not a deal breaker but more something to be aware of.Sega Mega Drive Classics Hits Switch On 6th December, Physical And Digital Versions On The Way". Nintendo Life. 30 October 2018 . Retrieved October 30, 2018. first-party Genesis units were sold worldwide. In addition, Tectoy sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1.5million licensed variants of the system in the United States and smaller numbers were sold by Samsung in South Korea. By the mid-2010s, licensed third-party Genesis rereleases were still being sold by AtGames in North America and Europe. Many games have been re-released in compilations or on online services such as the Nintendo Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam. The Genesis was succeeded in 1994 by the Sega Saturn. BlueOcean Yep, good point. I actually completely forgot that release from 10 years ago had Sonic 3 on it. a b c d e f g Bertz, Matt (July 2011). "Reverse Engineering Success". Game Informer. Vol.21, no.219. GameStop. pp.96–99.

Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p.447. ISBN 0-7615-3643-4. After falling in love with the system, I've never stopped playing it or collecting for it and yet, for many people, it's been decades since they last held the iconic game pad. This is why form factor is crucial for a mini console - you want to channel that nostalgia with hardware that looks and crucially feels just right. In this regard, Sega has taken the mini console to a whole new level of authenticity to the point where every button and panel on the system works in some fashion - it truly looks and feels like a tiny version of the original console.Sega delisting standalone versions of Sonic 1, 2, 3, and CD ahead of Sonic Origins' arrival". Eurogamer.net. 2022-04-26 . Retrieved 2022-05-31. Speaking of attention to detail, when you change the language it's not just the box art that changes - you also get different region variants of each game. In this case, the inclusion of multi-region ROMs is important because with many titles, there are notable differences between different regions. The Japanese version of Dynamite Headdy, for instance, features additional story elements, different artwork and is less punishing overall. Contra: The Hard Corps is easier in its Japanese form as well, and of course, if you select the European version, you get the sanitised Probotector variant. You don't need to import the different Minis to get all of the different versions of the games though - they're all there already. The inevitable original hardware vs Mini comparison shot!

a b "Megadrive – Official at Last". Computer and Video Games. No.106. United Kingdom: Future Publishing. September 1990. p.13. Archived from the original on October 7, 2016.

a b c Sato (September 18, 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on December 2, 2013 . Retrieved November 23, 2013. Shaw Wallace to manufacture and market Sega TV games in India". India Today. April 30, 1994. Archived from the original on September 30, 2021 . Retrieved September 27, 2020. More than a dozen licensed variations of the Genesis/Mega Drive have been released. [161] In addition to models made by Sega, alternate models were made by other companies, such as Majesco Entertainment, AtGames, JVC, Pioneer Corporation, Amstrad, and Aiwa. A number of bootleg clones were created during its lifespan. [23] First-party models Genesis II CAPCOM | Platinum Titles". CAPCOM IR. December 31, 2014. Archived from the original on February 8, 2015 . Retrieved January 20, 2016.

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