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Resist! by 25th Century Games, a Solitare Game

£9.9£99Clearance
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Resist!is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. Resist! takes place over a series of rounds with a simple phase structure. It features two distinct options for play. First, players can choose a beat-your-highest-score game. For those who prefer a different approach, you can dig into the scenario book for eight standalone scripted games, as well as an additional three historic scenarios. I don’t know about you, dear reader, but the amount of time spent on 20th century Spanish history in my history classes throughout my educational career was, to be charitable, limited. I knew about the Spanish Civil War, the Nazi support for Franco, and the event that inspired Picasso’s Guernica… but that was pretty much it.

Questions and Answers

If you were successful in the mission, the fourth and final phase begins. This is called Recover. Here you clean up your played cards, draw a new hand, and make one final end-game determination before the next round – if you have a full hand of spy cards (you start with three, but more can be added throughout the game), you lose. Resist! takes up a bit of table space, but thankfully it plays in a short amount of time. Game Experience: The game can end in a few different ways. If the player draws a hand with no Maquis, if 5 Civilians have been lost due to undefeated Counter-Guerillas, or if 2 Missions have been failed, then the player (and the resistance) is defeated. Alternatively, the player may choose to end the game after any round, totaling up their points from successfully defeated Missions to determine their final score. The scoring table is tough: it takes quite a few successful raids to achieve anything greater than a stalemate between the Maquis and Franco’s army, and achieving a positive future for Spain as a whole requires near-total dominance. To secure such a win, you’ll need clever strategy, careful play, and a phenomenal understanding of timing. Our Time Is Now

Resist! is a fast-playing, card-driven solitaire game in which you take on the role of the Spanish Maquis, fighting against the Francoist regime. Over a series of rounds, you undertake increasingly difficult missions, and completing missions earns you the points needed to win. Failing to defeat missions and enemies may cause you to lose. At the end of each round, you must choose whether to end the resistance or risk it and take on another mission. There is one misprinted card in the original version – Adolfo’s hidden side should be a zero value rather than 2. As is, Adolfo is being played by A. Schwarzenegger in “Commando”. (It’s a joke; you have permission to laugh.) This is what makes Resist! exceptional. The cards themselves are not complicated and the gameplay is easy to understand. Yet each and every moment of the game is saturated with decisions on when and how to play your cards for maximum effect, how to get the most information for the least investment, and most importantly when to cut your losses. There are times when you realize too late that a Mission is out of reach and all you can do is try to mitigate the damage. Civil Service Game Store Addition Form – Do you own a game store or cafe, and wish to be added to our database? Complete our form here. Basically, stop before something horrible happens… then figure out your score. Defeating all ten missions is an Epic Victory – I figure that is likely to happen just after Hell freezes over for me. Right now, I’m aiming for just a plain old “Victory”.Content Creator Submission Form – Are you a content creator who wants to be added to our searchable database? Complete this form and your profile will be viewable by our visiting publishers and the public. Each over-sized Maqui card has 2 “sides”– a hidden side and a revealed side. Maquis played as hidden continue to support the guerillas without showing their allegiance to the cause, while Maquis played as revealed are front and center during the mission. Hidden Maqui cards are returned to the regular discard pile, which revealed Maquis are sent to the Reserve discard pile. Thankfully this comes with a scenario book. I’m not a fan of high score endings for solo games. But the scenario specific options provide specific objectives to overcome for victory. Without those, this would be a game that would leave the collection immediately. The eleven scenarios with objectives provide enough depth and challenge to keep you fighting. Each mission has an enemy capacity, defense value, defeat effect, and point value. Maqui cards have special powers which are activated if played in a particular phase, and some of those powers can be utilized in either phase. Some 40+ years and a couple of thousand different games played later, I don’t really qualify as a wargamer any more. While I love Memoir ’44, my “war games” have a lot less small cardboard chits and a lot more plastic miniatures… and no CRTs. (That’s “Combat Resolution Table” to the those of you uninitiated in the world of war games.)

Overall I love the decision making in Resist! The decisions on whether to use the Hidden or the Revealed side of your character and then, at the end, whether you are going to push on and try and get a new high score or whether you are going to call it quits where you are. All of these aspects make me want to keep playing this game more and more. What Is There To DislikeFinal Score: 3.5 stars – A brutally punishing solo experience showcasing tight hand management with a focus on toppling a rising regime. Finally, the scenario book does offer a way to link three era-specific scenarios together into a campaign… but I’m leaving that until I feel a little more competent at the basic game. More and more effort was made by Franco’s government to crush the Maquis that ultimately ended the resistance roughly 25 years after it began. Resist! is a solo hand management card game that plays in approximately thirty minutes. Designers Trevor Benjamin and David Thompson, of Undaunted fame, as well as designer Roger Tankersley, pay tribute to this spirit of resistance. It’s published by 25th Century Games and features illustrations from Albert Monteys. Gameplay Overview:

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