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Nintendo DSi Handheld Console (Black)

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PSP (PlayStationPortable) Worldwide Hardware Unit Sales". Sony Computer Entertainment. Archived from the original on July 22, 2011 . Retrieved September 18, 2011. iQue DSi 新颜色4月发售" (in Chinese). iQue. March 18, 2010. Archived from the original on September 28, 2011 . Retrieved September 19, 2010. Adam Ghiggino (February 25, 2010). "DSi XL release date announced". PALGN. Archived from the original on October 26, 2012 . Retrieved August 14, 2010. a b Matt Matthews (September 12, 2011). "NPD: Behind the Numbers, August 2011". Gamasutra. United Business Media. p.3. Archived from the original on March 12, 2012 . Retrieved October 6, 2011. Anoop Gantayat (October 27, 2009). "Nintendo Plans DS Push". Andriasang. Archived from the original on June 22, 2011 . Retrieved December 23, 2009.

DS Games - Nintendo Life All DS Games - Nintendo Life

By now, we have established Nintendo DS Stations in approximately 1000 retail outlets in Japan. As the second step in establishing these Wi-Fi connection points, we will start a new service called Nintendo Zone. Satoru Iwata. "Nintendo DSi (Volume 4– Asking Iwata)". Iwata Asks (Interview: Transcript). Interviewed by Yasuhiro Nagata. Kyoto, Japan: Nintendo. Archived from the original on November 26, 2010 . Retrieved June 3, 2011. a b "Did Nintendo Doom New Handheld Before Its Release?". CNBC. NBC Universal. March 29, 2010. Archived from the original on June 11, 2011 . Retrieved October 10, 2010. a b "A bright future ahead for Nintendo DSi XL". Nintendo of Europe. Nintendo. September 14, 2010. Archived from the original on April 21, 2013 . Retrieved September 23, 2009. a b John Falcone (March 16, 2009). "Nintendo DS Lite review". CNET. CBS Interactive. Archived from the original on September 3, 2012 . Retrieved September 17, 2013.

Latest News

John Tanaka (December 22, 2008). "Echoes of Time DSi Design Revealed". IGN. Fox Interactive Media. Archived from the original on February 6, 2009 . Retrieved September 22, 2009. The DSi helped maintain strong sales for Nintendo's handheld product line. The DSi accounted for 40 percent of its product line's 2009 United Kingdom sales and frequently topped weekly sales charts in Japan during its first year of availability. [61] [62] In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite, and Wii. [63] Average weekly sales of the Wii and Nintendo DS declined slightly in March; Nintendo DS hardware sales stabilized at over 200,000 units for seven months after the DSi's April launch, while Wii sales diminished. Gamasutra estimated that, in October 2009 and February 2010, 50 percent of Nintendo DS unit sales were DSi consoles. [64] [65] In an October 2009 interview, Fils-Aimé announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say [that] based on the experience of launching the DSi". [66] The United States had its highest yearly DS sales in 2009 with 11.22 million units sold. [67] The DSi and DSi XL accounted for 16.88 million of the 27.11 million units sold worldwide of its product line for Nintendo's 2009 fiscal year beginning April 1, 2009, and ending March 31, 2010. [13] a b c d e f Cliff Edwards (April 10, 2009). "Nintendo's New DSi: Well Worth the Money". BusinessWeek. McGraw-Hill. Archived from the original on April 1, 2010 . Retrieved April 20, 2009. a b c d Rory Reid (March 16, 2009). "Nintendo DSi review". CNET UK. CBS Interactive. Archived from the original on May 27, 2010 . Retrieved September 12, 2009.

Nintendo Dsi Xl - Etsy UK Nintendo Dsi Xl - Etsy UK

a b Pete Metzger (April 5, 2009). "Review: Nintendo DSi offers evolutionary, not revolutionary, upgrade over DS Lite". Los Angeles Times. Archived from the original on February 10, 2011 . Retrieved July 13, 2009.Christopher Dring (April 6, 2009). "DSi enjoys rampant demand in debut weekend". Market for Home Computing and Video Games. Intent Media. Archived from the original on April 9, 2009 . Retrieved March 24, 2009. a b c IGN Staff (November 23, 2009). "Konami Announces Foto Showdown For Nintendo DSi". IGN. Fox Interactive Media . Retrieved October 10, 2013. Nintendo DSi has internal memory, just like Wii. After storing the data there, you can choose to activate this data from the menu screen. The DSi Camera and the DSi Sound will be included in this internal memory of each DSi. DSシリーズ本体" (in Japanese). Nintendo. Archived from the original on July 6, 2017 . Retrieved February 20, 2022.

Nintendo Weekly download news | 2011 | News | Nintendo

Anoop Gantayat (October 27, 2008). "Satoru Iwata asks about DSi". Andriasang. Archived from the original on November 2, 2008 . Retrieved December 15, 2009. According to Bit-tech, [79] Ars Technica, [101] BusinessWeek, [118] IGN, [164] Eurogamer, [170] and GameSpot. [173] a b c d e Masato Kuwahara; Yui Ehara; Kentaro Mita. "Nintendo DSi (Volume 1– Hardware)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Kyoto, Japan: Nintendo. p.1. Archived from the original on July 14, 2011 . Retrieved April 17, 2010. Matt Matthews (May 14, 2012). "Annual U.S. game retail could hit six-year low in 2012". Gamasutra. United Business Media . Retrieved May 16, 2012.

Meet Nintendo's refresh of the hugely popular DS Lite, but with downloadable content

a b c d e Craig Harris (October 7, 2008). "DSi: Just the Facts (And a Little Speculation)". IGN. Fox Interactive Media. pp.1–3. Archived from the original on March 17, 2009 . Retrieved November 19, 2009. While cell phone and digital camera manufacturers have been trying to compete against each other by intensifying the picture pixel quality and zooming ability of their camera functions, and while music players are making its improvements mainly by making smaller exterior design and by increasing memory storage capacity, DSi is trying to propose a different path of evolution by providing the users with the opportunity to be able to touch and play with photographs and sounds. [58]

Nintendo DSi - Wikipedia

Satoru Iwata (May 7, 2010). "Financial Results Briefing for Fiscal Year Ended March 2010: Q&A". Nintendo. p.3. Archived from the original on May 16, 2010 . Retrieved June 18, 2012. a b Masato Kuwahara; Masaki Amano; Kazou Yoneyama; Takaki Fujino (November 30, 2009). "Nintendo DSi XL". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Kyoto, Japan: Nintendo. p.4. Archived from the original on September 7, 2011 . Retrieved February 11, 2010. Storage: 256MB of internal flash memory [102] with an SD card (up to 2 GB) and SDHC card (up to 32GB) expansion slot [103] The Nintendo DSi XL features larger screens, and a greater overall size, than the original DSi. [18] It is the fourth DS model, the first to be available as a pure size variation. [18] [105] Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens", which makes it the first "portable system that can be enjoyed with people surrounding the gamer." [105] He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay." [105] While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room," so that it might be shared by multiple household members. [105] Anoop Gantayat (June 2, 2010). "Nintendo Readying Mario Anniversary DSi LL". Andriasang. Archived from the original on October 3, 2010 . Retrieved October 12, 2010.Victor Godinez (April 10, 2009). "Loaded but limited– Nintendo DSi features Web access, 2 cameras– and a few problems". The Dallas Morning News. A. H. Belo. p.2D. Brendan Sinclair (December 4, 2009). "Big in Japan Nov. 16-22: DSi XL". GameSpot. CBS Interactive. Archived from the original on March 17, 2010. Oli Welsh (April 9, 2009). "Nintendo ready to revive the Japanese market– Iwata". GamesIndustry.biz. Eurogamer Network. Archived from the original on May 6, 2009 . Retrieved April 9, 2009.

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