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Posted 20 hours ago

Rocket Games ROC1427 Countdown The Board Game

£9.9£99Clearance
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Each player has thirty seconds to try and reach the target number using any or all of the six numbers just once by means of any combination of addition, subtraction, multiplication and division. Lay the board out on the table. Each player is given a sheet from the pad and gets hold of a pen or pencil. The letter cards are separated into two individual piles, vowels and consonants. Each pile is shuffled thoroughly and placed by the side of the board. Players might find it helpful to use a piece of blank paper to assist them. START OF PLAY:

Move a character standing in the same room as you to an adjacent room. Your character stays put and the pushed character immediately applies the effects of the room in which they land. If the room was still hidden it’s revealed. Characters can't use Push inside the Central Room. Move your character to an adjacent room. If the room is still hidden, it is revealed when you reach it. The room will stay revealed for the rest of the game. A room effect applies every time a character enters it. PROGRAMMING: All players program simultaneously up to 2 actions by turn and, if they want, the ADRENALINE only once in the game Rounds continue with four more Letters Games followed by another Numbers Game then three more Letters Games followed by a third Numbers Game.A player can also choose to program only one action. During the Action phase they will be able to choose if they play it during the first action turn or during the second one. When all actions have been resolved, the TURN ENDS: All Control tokens are removed from the complex. The first player becomes the last player.

Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare.exception: the Central room CANNOT be moved and always stays at the Complex’s center. Therefore, it is IMPOSSIBLE to use the Control action to move a central line (containing the Central Room). This special ability is represented by a special token for each character, which is added to their four basic actions (Look, Move, Push, and Control). During their programming phase, players now select two tokens from five available. At the end of each turn, first character becomes the last one, and is turn marker is moved to the right of the previous last character on the countdown board. In Suspicion Mode, the prisoners can escape even if 1 or 2 guards remain within the ROOM 25. Also, if only one prisoner has been killed or didn’t reach Room 25 in time, the others can still escape but ONLY during the LAST TURN of the countdown.

Answer general knowledge questions for the chance to guess whether your next card is higher or lower. With enjoyable yet challenging questions and giant playing cards, this consummate quiz combo will provide hours of enjoyment for both family and friends. After the thirty seconds is up all players compare words. The player with the longest word wins the number of points equal to the number of letters in their word.It's always an excellent service with brilliant products at a very competitive price - will use again!

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