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Dungeons & Dragons: Tasha’s Cauldron of Everything (D&D Rules Expansion book): 1 (Dungeons & Dragons )

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How exactly do the rules on changing your subclass from Tasha's Cauldron of Everything work? How do they interact with one another (or not)? Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them: At higher levels, you and your party gain a boost to initiative rolls. You also can use your reaction to deal force damage when you or a nearby ally succeeds on intelligence, wisdom, or charisma saves. At Level 20 you gain truesight and a slew of benefits batting extraplanar beings. Ranger – Fey Wanderer

Waiting for a level up is how I would first express this to the player. If they felt that was too long to wait, I would of course see how we could work a transition even sooner. What about rogues? The central aspect of this class is the third level ability Wild Surge, which causes wild magic effects to occur when you rage. At higher levels you can use your connection to wild magic to help allies recoup spell slots and eventually control your wild magic effects. Despite the name, this doesn’t allow you any spellcasting abilities. Bard – College of Creation These are optional rules. As it says at the beginning of Chapter 1, one of the options featured in the chapter is (p. 7; emphasis mine):The higher level features include the ability to turn the dead into healing or damage dealing spectral fires. You can also sacrifice your spirit when you hit zero HP and regain half your hit points instead. Fighter – Psi Warrior Sorcerers are masters of using their internal power to modify their spells. You, too, have a small wellspring of this power that allows you to exert your will to twist the nature of your spells. You now have a small pool of sorcery points and two Metamagic options from the sorcerer class to spend them on. Piercer

Akin to the Fey Touched feat mentioned earlier, a character might gain the Shadow Touched feat from being lost in the drab and ghastly landscape of the Shadowfell. In addition to improving one of your ability scores, you also gain the ability to cast invisibility, as well as another shadowy spell. Skill ExpertIf your table is in between, or has a mix of different playstyles from different players, consider how imposing or relaxing the subclass feature level requirement will affect the fun of both the specific player involved, and the rest of the table.

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