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SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

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Tasteful organic lighting. These pods produce light equivalent to a heatless torch. They're the most common form of lighting in halfling villages and buildings. The Sun reports Hadley’s reaction to the Kemps using their hit Gold last month for a cheesy TV advert for the washing powder Bold. It saw Gold’s lyrics changed to “Bold”: Active Vitamin D – Maximises direct Vitamin D absorption and promotes a rejuvenated complexion for clearer brighter skin.

Kind of an electric eel crossed with a cattle prod. It only inflicts minimal (1d4) damage but it's often used to to stimulate the organic activity to create life-shaped objects or as a prod for bigger life-shaped creatures (remember, respect for all life). They also see some use in torture (looove all life). Oddly enough although windancing is listed as a Non-weapon Proficiency, it does not appear on the Windancer's list of bonus, required or even recommended proficiencies. Despite the fact that travel times vary between 1 hour and 40 hour this has absolutely no effect on any of the encounters in the swamp. Snap-on wings that let you glide (not fly), traveling 100 feet for every 10 feet of height (requiring a minimum height of 30 feet to work at all).What he has actually discovered is a magical item: one designed specifically to destroy the life-shaped. He found it in the swamp along with several of his companions, who all died. The slaughter prevented him and his companions from actually recovering the item. The item is an ancient creation by Rajaat himself who, realizing that he might have uncomfortable encounters with the halflings, created the item (called Even worse, to the West of the cliffs is the empire of the Thri-Kreen, a militaristic army of bug-men who are (ironically) kind of better at life-shaping than the halflings by now and are eager to sweep East to conquer new lands. The Jagged Cliffs are all that stands in their way. For centuries the ancient halflings lived the high life in their bio-tech waterworld. Two of their greatest centers of civilization were the city of Tyr'agi (which would be based around the Tyr region near the Ringing Mountains, islands at the time) and the island chain that stands where the Jagged Cliffs are now located.

Wind-riders carry out three main tasks: gathering medicines and food from the forests on the cliff faces, hunting (for food or safety) flying creatures of the cliffs or serving as couriers or escorts for those traveling between cities (this in particular often involves the largest wind-riding mount: the soar-whale). Well, it used to. Unfortunately no one knows how to cultivate the coin-trees anymore and thus there are a shortage of halfling coins (called ghav-egoths), which are a kind of scale-like or shell-like disc. Because of the critical shortage of ghav-egoth (shortened to "ge") coinage most trade works on the barter system. They perceive little value in gems or "precious" metals like gold and silver, although they might appreciate the aesthetic value of a piece of jewelry enough to value it. The rhul-thaun in general do not mine or work with metal at all and while they do not use stone or obsidian tools they do have life-shaped products that fill the same niche.

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As you would expect rhul-thaun architecture has kind of a biological, Giger-esque element to it. Lots of curves and bulges rather than hard angles. There are two types of building: the first is a kind of coral-like building material called kanks in the nest are gone. It's not clear how the people who camped here originally avoided being bug-murdered. Finally, if you're creating a rhul-thaun you have to roll 1d8+1d12 to determine your social status...I'm no probability wiz, does that actually produce a distribution any different from 2d10? Just curious. he-hehe-he-hehe-he "Malleable Tool". This creature's body can be shaped like clay using smooth, soft strokes but resists hard blows or firm pressure. That allows you to shape it into weapons or tools such as shovels, crowbars, etc. It weighs 10 pounds and can emulate most items of that size. Here we get a bit of info on the care of life-shaped creatures. First, we're told that they don't eat or drink normally. All living life-shaped objects subsist on cam-rahn, a nutrient solution which provides them food and water in one, and all require one "dose" of cam-rahn per HD per day (no guidelines are given on how much a "dose" actually is). Grafts are an exception, unless they are unattached. They are capable of breathing on their own. A life-shaped creature will die in 2-5 days if not fed its daily broth, and a tissue will die in 2-3 days.

Another staple category. The drun-sahn are snakes which shed leather, fis-evar are herdbeasts grow long wool that can be spun into fabric. The ghov-erad secret a thin film that hardens and is used to make drycloaks (it seems like a type of plastic sheet essentially). A common "subtype" are grafts which are symbiotic organisms designed to become a part of their hosts and draw nutrients from them, in exchange for performing some kind of useful function. Usually they fall into the third category, but some grafts count as separate creatures.In addition, the life-shapers of Sahr-tosh do not even keep up the pretense of political neutrality as the city administrator is also the head life-shaper. The life-shaping sanctuary is far larger, relative to the village's size, than any other and the life-shapers take the opportunity provided by being basically the rulers of the city to perform their most dangerous and morally questionable experiments here. They even have their own life-shaped assassins called the ghav-nosh (takers of life) that they use to eliminate their enemies. Exactly what it sounds like. A creature that fits over your mouth and nose like a gas mask and filters air impurities and toxins (+4 to saves against gases, spore clouds, etc. It'll fit anyone smaller than a thri-kreen or halfgiant. The rhul-thaun equivalent of a farmer, this is the most common profession for the rhul-thaun. Their job is to make sure life-shaped creatures stay alive and healthy. They know nothing about actually making them but they know enough to feed, water and harvest from them. In addition to helping to produce basic goods like food, tools, leather, cloth, etc they also can be sort of construction workers: keeping life-shaped buildings alive to grow while the life-shapers themselves prune and direct their growth. But to the rhul-thaun society is like an ecosystem and its important for each person to know their place in it. Without a role, or a purpose there is no point in living. Each individual seeks to understand what they contribute to their city and each city has a method by which it contributes to halfling society as a whole.

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