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Games Workshop 60010101001" Horus Heresy: Betrayal at Calth (Eng)

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Legio Praesagius - "The True Messengers" - Long allied to the warriors of Ultramar, the Legio Praesagius deployed to Calth at full Legio strength, with nearly 118 god-engines landed in the southern continent of Ithraca prior to embarkation. According to the novel Know No Fear, the Battle of Calth concludes just short of twenty-four hours after Mark Zero, while the ground forces are evacuating the surface to escape the poisoned sun's radiation [2aa]; however, according to Garro: Oath of Moment, the 21st Company has been dug in "for days" following the initial Word Bearer Assault. [5b] See also Related articles

Cataphractii Terminators – weapon options include combi bolters, power fists, lightning claws, chain fists, power swords, heavy flamers and grenade harnesses Leave no stone upon stone, salt the earth with the blood of the fallen and leave only ashes to mark their passing. Let Calth be the grave marker of the Ultramarines."Since dropping the price now doesn't seem fair to everyone who's currently bought the game, we're giving you guys some cool free stuff. First up is a Steam key for a brand new copy of the game! Gift it to a friend and play some multiplayer together.

The miniatures are, of course, beautiful. It's worth noting that the Marines included in the game hail from the time of the Horus Heresy, at the very point of betrayal, so many of the good guys and the bad guys look almost identical. Painting will definitely be something you'll want to do down the line, to separate those squads out – but I'm delighted with how the miniatures look straight out of that box. These are pure Space Marines, like I remember from my youth, and the opportunity for customisation is huge. Attributed to Tetrarch Eikos Lamiad, Ultramarines Legion, from the dedication of the "Defence of Bathor" monument Eventually, Magos Tawren and her Loyalist Skitarii forces managed to consolidate with the surviving Ultramarines of the 4 th Company, including their commander, Captain Remus Ventanus. Assessing their desperate situation, Ventanus realised he had a vast horde of Chaos Cultists arrayed against his forces as well as hundreds of thousands of Traitor Astartes.Despite a few small victories, the onset of dusk over the capital city of Numinas appeared to herald the end of the Ultramarines Legion. In less than twelve hours, almost one hundred thousand Ultramarines had been slain and the Word Bearers controlled almost every major city and strategic target on Calth. With debris from the orbital massacre continuing to rain down on the besieged planet, orbital strikes obliterating vast swathes of the landscape and the catastrophic collateral damage caused by any battle between the Legiones Astartes, casualties amongst the civilian population were beyond nightmarish. Millions upon millions of Imperial citizens perished in fear and agony in the first few hours, and millions more continued to die as the fighting carried on. Indeed, the Word Bearers' intent seemed less to persecute the Ultramarines of the XIII th Legion than it was to cause as much death and destruction as was possible. The surface of Calth was no longer a safe environment for human habitation or any form of organic life, nor was it possible to evacuate the planet's remaining population in time. Therefore, Captain Ventanus sent out a warning over the planetary Vox and data network to all citizens, soldiers of the Imperial Army, Astartes of the XIII th Legion, and any other loyal servant of the Imperium, to move with all haste to the subterranean arcology or arcology system closest to them. On the surface, havoc entered Leptius Numinus in the form of the daemon Samus, who had "entered" the compound in the body of the captured Commander Cxir. Ventanus only managed to slay it by the slimmest of margins [2s] [2t]. In coordination with Erebus on the surface, who had nearly completed his ritual, Kor Phaeron turned the orbital platform's weapons onto the Veridian sun itself. [2u] Endgame I The Solar War • II The Lost and the Damned • III The First Wall • Sons of the Selenar • IV Saturnine • Fury of Magnus • V Mortis • VI Warhawk • VII Echoes of Eternity • Garro: Knight of Grey • VIII The End and the Death ( Volume I • Volume II • Volume III)

Legion Apothecary: Practiced in both combat and healing, they can turn the tide by providing healing buffs to local forces. At close range an apothecary unit can provide deadly melee support to their brethren. House Vornherr - One of the largest Knight Houses in the Segmentum, House Vornherr was oathed to fight alongside the Five Hundred Worlds unto death. Aside from a small honour guard of squires and barons left on their home world of Luhnborg-IX, the entire Household, consisting of around five hundred Knights, were mustered at the Platia island-city in Calth's southern oceans. I Horus Rising • II False Gods • III Galaxy in Flames • IV The Flight of the Eisenstein • V Fulgrim • VI Descent of Angels • VII Legion • VIII Battle for the Abyss • IX Mechanicum • X Tales of Heresy • XI Fallen Angels • XII A Thousand Sons • XIII Nemesis • XIV The First Heretic • XV Prospero Burns • XVI Age of Darkness • XVII The Outcast Dead • XVIII Deliverance Lost • XIX Know No Fear • XX The Primarchs • XXI Fear to Tread • XXII Shadows of Treachery • XXIII Angel Exterminatus • XXIV Betrayer • XXV Mark of Calth • XXVI Vulkan Lives • XXVII The Unremembered Empire • XXVIII Scars • XXIX Vengeful Spirit • XXX The Damnation of Pythos • XXXI Legacies of Betrayal • XXXII Deathfire • XXXIII War Without End • XXXIV Pharos • XXXV Eye of Terra • XXXVI The Path of Heaven • XXXVII The Silent War • XXXVIII Angels of Caliban • XXXIX Praetorian of Dorn • XL Corax • XLI The Master of Mankind • XLII Garro • XLIII Shattered Legions • XLIV The Crimson King • XLV Tallarn • XLVI Ruinstorm • XLVII Old Earth • XLVIII The Burden of Loyalty • XLIX Wolfsbane • L Born of Flame • LI Slaves to Darkness • LII Heralds of the Siege • LIII Titandeath • LIV The Buried Dagger Embattled Ultramarines survivors take refuge in the caverns beneath Calth's surface as the Underworld War begins.At the orbital watchtower high above Calth, located at the Kalkas Fortalice, Uhl Kehal Hesst, a Mechanicus Server of Instrumentation, detected scrapcode within the global Cogitator system -- the dull amber threads of diseased information buried in the mass of healthy data. There was 2% more of it than any Analyticae projection had calculated for the Calth noosphere, the entirety of Cogitator data being used across Calth's global system, even under the irregular circumstances wrought by the conjunction of Imperial forces on the planet below. This was an unacceptable margin of error for the system, and the Mechanicus' senior Tech-priests reported the problem to Guilliman. They informed the Primarch that the scrapcode problem had been identified as a hindrance and that, though regrettable, these things did often happen within complex Cogitator systems and should not hamper his Legion's preparations for the coming campaign.

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