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Xbox Series X Forza Horizon 5 bundle + Star Wars Jedi: Survivor XBOX SX VideoGame

£9.9£99Clearance
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There’s huge improvements in terms of clarity and of being able to add markers,” explains Asmussun. “BD-1 has binoculars now as well that allows you to scan the environment and drop beacon points. There’s just a lot more legibility in general regarding where you need to go next. Lots of lessons learned here and areas we wanted to improve upon.” Everything we’ve seen so far promises a bigger, better, more customizable adventure with Cal Kestis and BD-1: responsive combat, engaging characters, and an ancient mystery that is just waiting to be solved. We can’t reveal too much more about the latter, as that would be delving into some spoiler territory, but we did get enough of a tease that once these credits roll, our mouths are going to be on the floor.

While mastering your abilities, players will engage in cinematically-charged lightsaber and Force combat designed to deliver the kind of intense STAR WARS lightsaber battles as seen in the films. Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path. It’s easily the biggest improvement [to Star Wars Jedi: Survivor], in that you can now carry five stances and they each have a unique personality,” details Asmussen. “There’s a kind of synergy that we have the way that we’re constructing the enemies in the game that some stances might be able to reveal exploits faster against some enemies than another one. But to be clear, you can take down any enemy with any stance.” You can do as much focus testing as you want, but once millions of people are playing, it becomes a different story.”

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Conditions & restrictions apply. See https://www.ea.com/games/starwars/jedi/jedi-survivor/disclaimers for details. Another of the cornerstones from the original game that the team is expanding upon heavily is what the definition of a “hub world” is. In the first game, it was confined to the starship Mantis. You could talk to the crew, look at some of your collection, interact with some objects, but that was about it. Which is fine – it fit nicely within the narrower narrative scope of the original. But these hub worlds have now been given a significant expansion, as befits a much wider storyline. These are Single, which is your standard lightsaber stance, a balance for offense and defense; Double-bladed, which is great to use for crowd control; Dual Wield, where Cal’s lightsaber splits into two, which is ideal for more aggressive playstyle; Crossguard, which is a powerful, deliberate stance that has Cal dealing massive damage (at the cost of long wind-up times); and Blaster, which has Cal dealing with long-range foes with… well… a blaster. When you’re making a game, you really don’t know exactly what it is until it goes out into the wild,” explains Asmussen. “You can do as much focus testing as you want, but once millions of people are playing, it becomes a different story. It validates a lot of the things you thought, but it also confirms things and wondering that this was something we could brush up — one of those things was fast travel.” Everything we’ve seen so far promises a bigger, better, more customizable adventure with Cal Kestis and BD-1

Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. Continue Cal’s Journey – No longer a Padawan, Cal has come into his own and grown into a powerful Jedi Knight. The Dark Times are closing in - with enemies new and familiar surrounding him, Cal will need to decide how far he’s willing to go to save those closest to him. Really, [customization] was kind of an afterthought in the first game, and it came in really late in development,” says Asmussun. “The first time we got the whole game together, we were playing it… but I’m not really getting rewarded. There were skins for BD-1, skins for the Mantis, but those were just skins. And I think people saw through that. But the one that we talked about, that I think we got right, was lightsaber customization. And people kind of responded to that. So that’s what we’re going to do — we gave all the customization features ‘the lightsaber treatment.’”Cal appears to have lost none of his talents from the original adventure and in fact has a much clearer grasp on his Force and lightsaber abilities. Star Wars Jedi: Survivor Director Stig Asmussen shares with us the myriad of improvements the development team has brought to the new game. Now, while I enjoyed the first game immensely, it was not without its faults. Its map design could be confusing (with no fast travel), combat difficulty felt inconsistent, and the reward factor for going off the beaten path would very often reward you with… a different colored poncho (yay?). These aren’t just my opinions – the developers at Respawn clearly felt the same, and Star Wars Jedi: Survivor Director Stig Asmussen spoke incredibly candidly to me about some of those very same shortcomings. As it turns out, many of the things fans like myself were looking for, and some of those criticisms, were aspects Respawn admits should have been there from the start. This time around, the developers are aiming improve on every single one. From an expansive hub world, powerful Force powers, and new combat stances there’s a lot here for Star Wars fans and gamers to be excited for. In the portion of the game I played, Cal has taken up residence in Rambler’s Ranch, a small town located on the planet Koboh. Despite having to carry the weight as one of the last surviving Jedi, he also taken it upon himself to help the locals by improving their town piece by piece. This starts to give the upcoming game a veneer of a space western, building upon narratives that we’ve seen in Star Wars television shows like “The Book of Boba Fett” — Cal has, essentially, become a small-town sheriff who aims to clean up this small town and rid the area of those dang bandits. Drop that on top of the rich Star Wars universe and you’ve got something that just feels much more tangible and immersive to play around in. Oh, and you can also collect seeds, set a plot, and grow a garden in the middle of town (not kidding) — this now feels more like living Cal’s life than reliving a single story within it.

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