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Lara Croft Tomb Raider: The Prophecy (GBA)

£9.9£99Clearance
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Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, PSP, Xbox, Xbox 360, Nintendo DS, Game Boy Advance, Nintendo GameCube Apart from beautiful environments, Legend featured the right balance of action and puzzles. However, the puzzles weren’t as challenging as those in some of the earlier games, and the combat could get stale and started feeling very simplistic after a while. In addition to all the main series games listed above, the Tomb Raider franchise has also received a number of mobile spin-off titles — four Java games and three games released for modern smartphone operating systems. Game Uzis - These have a faster fire rate and are more powerful than the standard guns. Once you've found the Uzis, select them from inventory to use them.

The game's story follows Lara Croft, attempting to retrieve three magical stones that are said to bring about the end of the world, as prophecized in the Tome of Ezekiel. Lara faces off against the evil cult, the Teg-Du-Bhorez, and their leader, The Great Grey One. All of the above pros help to not only make the game stand out on GBA but also to bring the Tomb Raider experience to the handheld. According to a prophecy, the earth will be in devastation at the beginning of the new millennium. Embark on an adventure where no game has gone before. The exploration of this game is by far its strongest aspect. There is just something fulfilling about running through a level utilising all of Lara Croft's skills (climbing, long jumps and hanging from ledges).

To go to the inventory screen, press Select. Use the Control Pad left/right buttons to view each of the items in inventory. When the item you want is centered, press A to use or equip it (and return to the game) or press Select to return to gameplay without using anything. The game is paused while on the inventory screen. The Prophecy is the first game for the Gameboy Advance, and the third game for the Gameboy in general. Dying in this game is rather frustrating as it has 2 major consequences. The first is that you have to restart the current level from scratch. This isn't an issue on early levels, but when you get to the longer levels that are littered with spikes and bottomless pits, it also takes away the game's portable appeal.

At a wall or ledge press A to grab the edge then use the appropriate control pad button to pull up. The game was developed by Eidos Montreal, though you probably wouldn’t have guessed it, as the gameplay remains more or less the same as the previous two titles. It features an exciting mix of action and exploration, and it even places a greater emphasis on puzzles. Realistic graphics: the player will find himself immersed in huge realistic environments with graphics of exceptional quality on this console.

Tomb Raider: The Prophecy

The second consequence of dying is an even bigger issue. The game takes all the items you have found (excluding statues and guns) off you, instead starting the player with a pre-set loadout on each level. SPIKES. The main annoyance of this game are the cheap deaths and the biggest culprit of this are the spikes. Spikes were the main cause of death during my playthrough, the hit detection on them is extremely sensitive. This means that if you brush up against the side one it will be lights out, since they are a one hit kill.

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