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Pathfinder Adventure: Troubles in Otari (P2)

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The other cord is a much longer coil. As she unloops it from its holder, she braces against a moderate weight and starts playing out the rope. One part open-air farmer’s market, one part log-cabin trading post, the Otari Market is a one-stop shop for most basic goods. Available wares usually include all adventuring gear, light armor, and simple weapons. Troubles in Otari is a deluxe adventure for 4th-level characters written by Jason Keeley, Lyz Liddell, and Ron Lundeen.

target locals, although outsiders are fair targets for con games or robberies. Heroes unafraid to step outside the law eventually come to Yanyismera’s attention, and she might arrange illicit smuggling jobs or daring raids on visiting ships. Rogues from Otari might But for you, Otari is home. You grew up playing among the trees of the Immenwood, getting lost in the nearby woods, and hearing the fantastical stories of travelers from faraway lands, tales of terrifying dragons and virtuous knights. Such adventure always seemed so distant—until today! Troubles in Otari, a Pathfinder Adventure by Jason Keeley, Lyz Liddell, and Ron Lundeen, was released on December 9, 2020. The adventure is designed as a direct continuation of the story in the Pathfinder Beginner Box with PCs starting Troubles in Otari at second level and taking them through to fifth level by the conclusion of the book. The adventure can be easily modified, however, to accommodate PCs starting at first level and rules for this are included.Now, the DM had a big error after this, completely forgetting chapter 2, so we went straight to chapter 3 at lvl 3. The kobolds dealt a bit of damage before we killed one and convinced the rest to scram. The owlbears beat on the rogue a ton, downing him once, while I managed to only land a single hit the whole fight using my flurry of blows. Our sorcerer was the MVP with constant acid arrows. The anthology's three adventures introduce a number of play styles, including clearing out an abandoned fish camp, a sandbox romp to get to the bottom of sabotage, and a classic puzzle-filled dungeon crawl.

The primary smithy in town specializes in crafting saws, axes, and other tools used in the lumber trade, but the skilled smiths here also produce quality armor, shields, and weapons. The owner of Blades for Glades is a misanthropic man named Carman Rajani, who’s as happy to sell a sword to split an orc as a hatchet to fell a tree. He’s descended from one of Otari’s founders and believes himself entitled to better treatment from the townspeople than his surly demeanor earns him. Crook’s Nook serves several purposes in town—the large wooden structure functions as a bridge over the Osprey River, as a cheap place to get a room for the night, and as a tavern well known for serving the best seafood in town. Trapdoors in the tavern’s floor allow direct access to the river below for fishing, but foolhardy (or inebriated) patrons sometimes wrestle over these openings to determine who’s stronger and who’s getting wet. The building’s attic serves as the guildhall for Otari’s thieves’ guild, the Osprey Club—a function that’s perhaps the town’s worst-kept secret, as evidenced by the building’s very name. companies pay to use the mill, allowing Oseph to keep an eye on his competition. The constant noise of the wheel’s grinding and churning competes with the whine of the saws and the clatter of the loading ramp. At night, the busywork of the mill can be heard in the town below. With a fancy flourish of a short sword, a broken piece of pottery, a ray as frosty as my 7th grade math teacher; Sansaárë, Leo and Ness eliminate 2 of the 3 remaining giant rats! About This Content Pathfinder 2 RPG - Pathfinder Adventure: Troubles in Otari Onward to adventure! This exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep! Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting options of the full Pathfinder Core Rulebook , these adventures take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home!The Otari Guard keeps the peace in town, and their leader is the gruff and stout Captain Lardus Longsaddle. Any heroes who get in trouble with the Otari Guard should hope to deal with anyone other than the captain—his curse-laden tirades are legendary, and he’s inclined to issue short jail sentences for minor infractions. Conversely, heroes who catch criminals earn a rare (though often short-lived) position on Captain Longsaddle’s good side, earning bounties from the captain’s pay chest. Fighters might have trained with the Otari Guard or aspired to join their ranks.

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