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HABA 302808 Rhino Hero – Super Battle

£9.9£99Clearance
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Super Battle emulates the perfect crescendo; a smooth and circumspect event but as the skyscraper grows, the tension begins to build until the grand finale of everything toppling over and exploding like a firework of urban landscape. And then there are those stupid spider monkeys. The four included have to be dangled from a placed floor when required. You wouldn’t think that something so small and light could cause the tower to fall, but I’ve seen it happen. As you get higher up, things start balancing very precariously. And then that jerk monkey will swoop in and upset your perfect balance, causing a collapse… and I love it. This tiny little addition adds not only some great challenge to the game, but another area for strategy. I’ll sometimes place the monkeys right in tight areas, hoping my opponents will be the one that has to figure out how to get it out. The first player correctly places walls on the guidelines provided on the start tile. From here, they choose a roof tile from their own hand to give the next player their platform to test their steel. If this roof tile is plain, the next player goes ahead as before. However, if there is a symbol on the roof card, it may affect the next player’s turn. Refer to the Rhino Hero accessibility teardown for a full discussion of this.. The accessibility issues are identical and as such we strongly recommend it in this category. Socioeconomic accessibility

Final Score: 5 Stars – Takes everything we love about the original Rhino Hero and adds in more variety and excitement. Then, if the floor card shows a spider-monkey icon, the player takes a spider-monkey token and hangs it off the floor they just placed. Whilst all these intoxicatingly bright colours are a feast for the eyes, it has ignited some of the more interesting debates I have had in my life. Endeavouring to convince people to play what essentially looks like a children’s TV show is more problematic than I thought. A review copy of Rhino Hero: Super Battle was provided by HABA in exchange for a fair and honest review. Build a spectacular 3D cardboard skyscraper. Two different height walls create wobbly excitement. Players can even start from multiple foundations and join the towers together with bridges.Set up begins with a trio of foundation tiles that make up the game floor. Players then choose a hero and are given three floor cards. Each of these cards acts as a “floor” tile that tells you how to place it on top of folded sections of card that make up the building’s walls. These come in short and tall varieties, with one tall wall section being twice the height of a short section. Players build the tower by placing these wall sections on either the foundation board or an existing floor card, then place their own floor card on top. Some cards have spider monkey symbols on them, which have you either place or move a small cardboard monkey chit up to your newly placed floor, where it must be placed hanging from the side. This can can be a delicate balancing act as you get higher up. Once a player has placed their floor card, they roll a die to see if they move up or down on the tower (results here range from -1 to 3 on a 6-sided die). If they end up on the same floor as another hero they “fight” by rolling off, with the loser getting shoved down. Whichever hero is currently at the top gets a medal to denote their status.

On a turn, players will add either tall walls or short walls to a dictated by a floor piece that has already been played. You may also have to add a dastardly spider monkey to the construction! Then you will add your own floor piece for someone else to build on.Anyway. Super Battle is the ONLY dexterity game I own and pops out whenever we have friends, family or muggles round and the reaction has always been the same. The house fills with laughter and cheer which no other game in my personal collection manages to achieve. Final Thoughts on Rhino Hero: Super Battle The game box states that Rhino Hero Super Battle (designed by Scott Frisco and Steven Strumpf) is suitable for 5-99-year-olds. What’s amazing about this game is that not only are people of all ages capable of playing the game but the rules contain great ways of allowing younger players to stand a chance of winning against older players. These include: The game can be made more difficult by having the game board show less than 10 build points. At the start of the game arrange the three base pieces however you want. If only the red starting points are shown then there are only 5 points and you have chosen the most difficult starting setup... and/or by only allowing only one hand to be used for building. And it's even more difficult if players are only allowed to use their less dominant hand!

On a player’s turn, they begin by selecting a floor card to use. Each card shows one or two wall symbols, and may show a spider-monkey as well. Walls come in two heights, so the player takes the walls shown on their card and adds them to the tower, placing the floor card on top of them.

Refer to the Rhino Hero accessibility teardown for a full discussion of this. The accessibility discussion is meaningfully identical except if anything it’s an even stronger recommendation because of how the pacing of the game is more flexible and how the arc of the experience is more nuanced. It’s a strong recommendation here. Physical Accessibility Place three more floor cards face-up on the table and create a face-down draw pile with the remaining cards. Super Battle then makes everything bigger and more varied. Different cards, different heroes, and a system that incentivises the building of ever more intricate and interrelated structures. More important than this though, Super Battle adds a narrative arc to the game that manages to effectively elasticise the game experience. Rhino Hero could be very exciting to play as the game went on, and that excitement continued to mount until the thrilling finale. Super Battle gives you a more nuanced way to approach the ebb and flow of tension in play. It lets you bend and stretch the electricity of the fun without losing any of its charge.

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