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Lookout Spiele | Mandala | Board Game | 2 Players | Ages 10+ | 30 to 60 Minute Playing Time

£11.495£22.99Clearance
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About this deal

Rather, this is a how-to-play guide that goes into the nitty-gritty of how this game works in a little more detail to help you decide whether Mandala could also be a game for you. The Line -n Up! Having survived the majestic mountains and the rapid rivers, it’s time to work out end-game scoring! Mandala is a 2 player only game and it has to be one of the prettiest games available. The playmat included is so pretty that it also includes washing instructions in case you get it dirty. But you don’t want to just stand there all day admiring the game, you want to actually play it. So how do you? Read on to find out. Set Up

Add a card into either mandala - here you must follow the “rule of colour” which means that the card you lay can either match an existing colour or be a new colour. It cannot be a colour which your opponent has already added into the mandala or their field surrounding that mandala. But you can keep adding to whichever suits are in the mandala, regardless of who laid that colour (suit) first. It’s funny, I am normally a person who likes to play games with more than two players. The social aspect of board gaming is probably the biggest pull there is for me. I like sitting around a table full of friends and having fun over a board game. So much so that I normally refuse play games that have higher player counts at two players. I always feel like I am missing something, both in the game and at the table. These two-player games from Lookout, and even previously from Kosmos, are built for two players and you don’t feel as if you are missing anything, the entirety of the game is out there for you to see. My wife and I have had a wonderful time with Patchwork over the years, and Targi, and Agricola All Creatures Big and Small. Those are the games that we reach for when having a night gaming with each other. Mandala gives us another option, another fun, strategic, really well put together and developed option. And just when you think your brain has had enough kaleidoscopic crunch, your secret objectives are also sitting in front of you, waiting to be worked on to ensure VP bonuses at end-game time. Pebble-DashDiscard. Place as many cards of one colour from your hand into the discard pile (next to draw pile) then draw as many cards from the draw pile. Having placed the cloth between you both, shuffle all 108 cards and place them face down in a draw pile. But, when colour, patterns, and abstract strategy collide, the planets in my gaming universe align. And not even meddling Mercury can mess things up! Think Calico, Sagrada, Azul, Azul Summer Pavilion, Azul Sta…..ok, so basically all the Azuls. You get the pretty picture. You can play multiple cards of the same colour to one of your fields, but you don’t get to draw any cards. When all six colours are present on a mandala then it will score. The person who played the most cards to their field will get to choose one set of same coloured cards from the mountain. If this colour isn’t already present in their river they place one of the cards face up in the leftmost space and any further of the same colour face down in their cup. The players switch turns choosing from the remaining colours on the mountain. That is not to say you can’t simply score tiles – you can. You could, for example, use your turn to score a single stone of any colour, or several random top stones. But that will only ever get you one VP per stone. As will be seen, however, that can sometimes be a handy tactical move!

On each turn, you will be trying to gain cards that are of value to you by taking them from one of two central mandalas being built up over the course of a round. Mandala has grabbed me with its immediate gameplay and variety. In fact it’s easier to play than it is too explain! I didn’t expect a game like this to have so much variance in gameplay, but the subtle changes to scoring and colour value added to the mind games that transpire makes this one of the best two player games I’ve played. It is a game I can play with my mum and my friends, and one that they have a chance of winning too. Cross-eyed over cards? Don’t worry, I’ll smooth out the mind moguls by taking you through a round step by step: You are doing this in an effort to gain cards to your personal supply that will score you the most points. Each time that a mandala has all six colors in it, that mandala is evaluated. The players look and see who has the most cards in their field, that person gets to have the first choice in what cards to take from the mountain. You take cards of one color of your choice from the mountain and if that color is not already on your River, you place the first one of that color on the furthest left spot. The spots are numbered from one to six, those numbers are the points that each card in your score pile that matches will score. So the first one you take goes to your one spot, but any time that you take any more cards of that color, they go immediately into your Cup. You can only have each color represented once on your River. After the first player chooses card(s), the second player get to choose as well, as long as they have cards in their field when the mandala is evaluated. If they don’t, they still choose card(s) from the mountain, but they discard them instead of gaining them for their scoring. Once the mountain is empty, discard the cards from the field, and draw two new cards and place them in the newly empty mountain and play continues. As you take the cards from the mountain you must place them in your river and cup. If the colour you have taken is not present in the river place it in the first free space from left to right then place the remainder of that colours cards in the cup. If the colour is already present in the river place all of the cards in your cup.

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Starting with the player who played the most cards in their Field, the players take alternating turns to choose one of the colors present in the Mountain of the just-completed Mandala.

As players lay cards into their fields or onto the mandalas, there will come a time when one of the mountains contains all six colours which means it has completed. By way of an overview, players build up the two mandalas by adding a card from their hand into one of the two mountains in play during a round. However, you can only play a colour which has not already been placed into either the mandala or its field. If you add a card to a mandala, you can replenish your hand by taking up to 3 cards (so long as you do not have more than 8 at any one time). Over the course of the game, players play their coloured cards into the two mandalas. Building the central shared mountains and laying cards into their own fields.

In the mountain area, players can only place one card each turn, following the rules of color. After placing a card in the mountain, that player draws up to three cards. Keep in mind the maximum hand size is eight, so if three would take you over that hand size limit, you only draw as many as you can. You do not overdraw and discard. Finally, turn over two cards and place them in the centre of each plain rectangle, bisecting the geometrically patterned circle. These four cards are the beginning of each of the two mandalas. I am currently stoned. No, not that, you naughty Nellies! I mean that I am filled to the brim with gorgeous, chunky, colourful, patterned tiles. Having recently binged on Mandala Stones like a squirrel let loose in a nut factory, I am very happy indeed. Repeat for each colour along your river and the player with the most points in total is the winner! Finally, shuffle the objective cards and deal two face down to each player. Both are kept (secretly, mind you!) as players will get to decide which one best boosts their score at the end of the game.

In the rare case that a player did not have any cards in their field when the mandala was completed they still take cards from the mountain but place them straight in the discard pile without adding them to their river or cup. Each time you add a card of a new color, place it on the next highest numbered space next to the other cards in your River. Then give each player two cards which only they look at and then place face down onto their own “cup." One very important rule to consider when taking the first two actions is the rule of Colour. Each of the 6 sand colours can only be in exactly one of the 3 areas of the mandala (the mountain, your field and your opponent’s field). This basically means that if your opponent has a red sand in their field you cannot play a red sand into that mountain or your field. However you may be able to play it to the other mandala. Keep in mind you may play it to an area you have access to. So if red sand is in the mountain or your field you may add it to the same one (just not a new area). Hand LimitsThis is the typical Lookout Games box size for their two-player line, and for the most part components-wise it lives up to the games that came before it. I don’t necessarily like the cards being square, that makes them entirely too hard to shuffle for me — especially given that there are 108 of them. The linen mat is a really nice touch and I love that folks are thinking outside the box as far as what they can make their components from, but every time I unfold it from the box and place it on the table, I feel like I should iron it first, as it’s like playing on a permanently pleated shirt, but that’s just my neurosis. But that’s all the game is, cards and the linen board, oh and the rule book. It almost feels minimalist. Then, the central mandala scoring board and main board are placed within easy reach. And believe me, you are going to want to be up close and personal with those gorgeous stones! Note: if you do not have a colour in a spot on your river when end game is triggered, any matching cards in your cup will score zero – don’t get the hump!

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