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Magical Kitties Save The Day Roleplaying Game

£13.945£27.89Clearance
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Players get Kitty Treats that let them change the story. You earn Kitty Treats by roleplaying your Flaw. The first I already mentioned a bit above and that’s the fact that both versions of the game come with the same box insert. While this makes sense from a cost and production standpoint I couldn’t help but feel that my game was missing something upon seeing that insert for the first time. Seeing the four empty spots made for holding cards just tossed in my face the fact that my standard edition doesn’t include the cards. While I can see the desire to not repeat information in more than one place this adventure would be much simpler to run if everything was just presented within the adventure text, with all of the information there when you need to use it. Due to this, I don’t think many GMs would be able to run this adventure on the spot, without any prior prep work, unless their players are willing to put up with a lot of flipping through books during the game. To run this adventure well I had to take time to prepare before the game, noting down stats, probable paths the players would take, NPC personality notes and more. While I don’t mind a little prep work now and then, it’s not something I expected from such a light seeming game or from what amounts to a starter adventure. Even with all of this prep work, I still found I had to flip through the books during gameplay, looking for details I failed to note.

Every magical kitty has a human. Every human has a problem. In Magical Kitties Save the Day, you and your friends use your magical powers to help your humans. But kitties live in hometowns that are filled even bigger problems like witches, aliens, and hyper-intelligent raccoons. So kitties go on adventures to save the day! I was the GM when we played and I found that the adventure included in the River City book was a mixed bag. While it features an interesting story, it’s not written in a way where you can just sit down and run it from the book. Instead of presenting a step-by-step walkthrough, which is what I expect from an introductory adventure, it throws your right in assuming you’ve already mastered all the rules.This new second edition of Magical Kitties Save the Day was also designed by Matthew J. Hanson but this time with help from Justin Alexander and Michelle Nephew. It features artwork from Anthony Cournoyer, Kat Baumann, Ekaterina Kazartseva and Jason Thompson. This part of the book made me start to feel that this game might not be as much for kids as I originally thought it was. While the rules for creating and playing Kitties are simple and easy to grasp, a lot of the content in the GM section is pretty high-level stuff. These are not the kind of things I’m used to seeing in a gateway RPG and I could see a beginner GM being confused and overwhelmed by what’s here.

The GM sets a difficulty number that ranges from Three (easy) to Six (Extreme) and you roll your dice. Each die that meets or beats that difficulty number is a success.Next, we have the Supporting Cast section, filled with a number of important River City characters. Instead of featuring adventure hooks, all of the Human Cast members listed here have their Human Problems detailed. Along with this, there is a random chart for these humans that your group can use during character creation if they want their Kitties’ humans to be ones featured in this setting. I thought this was a smart touch. Note, not all the cast members listed are humans, you’ve also got characters like Beep-Bop the Squirrel with connections, the visiting Queen of the Ice Giants, and some very enigmatic talking books. If there is a narrative reason that your talent would apply to the situation you get one extra die. Some of you might be balking at this: The core audience is six to twelve year-olds and you want them to understand how to read non-standard percentile dice? The comic gets into the basics of how to roll the dice without getting into the details of complications and bonuses.

In this hometown, magical kitties don’t have to hide their powers while they’re helping to solve Princess Problems. The elegantly simply rules system puts the emphasis on storytelling and supports a setting and characters that players are familiar with and love from the start. Now that you’ve (hopefully) figured out this detailed problem system, the game gets into creating adventures. It gives you a number of really solid Adventure Recipes that are basically lists of story beats. These include things like the Boss Rush, Five Scenes, A Simple Mystery, The Raid and Rescue Operation. Each of these basically gives you a formula that you can fill with problems, foes, challenges, roleplaying, and more. You earn Kitty Treats by bringing your flaw into play in a way that causes some kind of meaningful consequence to the story. Being gluttonous and noting that you are always eating something wouldn’t count whereas eating your human’s turkey dinner moments before the Mayor arrives would. Every Magical Kitty has a human. Every human has a Problem. In Magical Kitties Save the Day, you need to use your magical powers to solve problems and save the day!In addition to references to other parts of the River City book, the adventure also has a number of references to the main rulebook. In some cases, these references make a chain where the adventure will tell you to look up a Foe in the River City book and when you do that the Foe has you look up a Foe entry from the core rulebook. But I wanted to do more than just print a copy of the game as it already existed: Not only had we all learned a lot from running and playing the game, we also had the opportunity to create a truly unique game for all-ages that would not only introduce roleplaying games to new players, but also teach new players how to become game masters for the first time.

Roll a dice pool to do something difficult. Each die that rolls at or above the gamemaster’s difficulty is a success. The number of successes you roll determines the outcome and drives the story forward in unexpected and exciting ways. The elegantly simple rules system puts the emphasis on storytelling and supports a setting and characters that players are familiar with and love from the start.A roleplaying game designed for all ages to enjoy, that excels as an introduction to the hobby. Includes a solo play graphic novel so that you can start playing within moments of opening the box! But kitties live in Hometowns that are filled with Troubles like witches, aliens, and hyper-intelligent raccoons. Troubles make Problems worse, so the kitties need to go on adventures to take care of the Troubles before that can happen. I’ve mentioned Kitty Treats a few times. These are an in-game resource that players can earn and spend. Players start each session with a number of treats, New characters always start two but the number of treats that you start a session with can be increased when levelling up.

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