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William Gibson Neuromancer Trilogy Collection 4 Books Set Pack Count Zero...

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Miller, Laura (2000). "Introduction". The Salon. Com Reader's Guide to Contemporary Authors. New York: Penguin Books. ISBN 978-0-14-028088-3. OCLC 43384794. Maddox, Tom (1989). "Maddox on Gibson". Archived from the original on October 13, 2007 . Retrieved October 26, 2007. This story originally appeared in a Canadian 'zine, Virus 23, 1989.

Peter Riviera. A thief and sadist who can project holographic images using his implants. He is a drug addict, hooked on a mix of cocaine and meperidine. a b Gibson, William (March 2008). "Interview de William Gibson VO". ActuSF (transcription). Interviewed by Eric Holstein; Raoul Abdaloff. Paris. Archived from the original on April 5, 2008 . Retrieved April 6, 2008. Sci-Fi Writer, High-Tech Marketer on Awards Jury". Mediacaster. April 3, 2008. Archived from the original on January 28, 2013 . Retrieved April 21, 2008. Thill, Scott (March 17, 2011). "March 17, 1948: William Gibson, Father of Cyberspace". WIRED. Archived from the original on December 21, 2018 . Retrieved March 15, 2018. Kahney, Leander (November 14, 2002). "Early Desktop Pic Ahead of Time". Wired. Archived from the original on December 27, 2008 . Retrieved January 10, 2008.In Istanbul, the team recruits Peter Riviera, an artist, thief, and drug addict who is able to project detailed holographic illusions with the aid of sophisticated cybernetic implants. Although Riviera is a sociopath, Armitage coerces him into joining the team. The trail leads Case and Molly to a powerful artificial intelligence named Wintermute, created by the plutocratic Tessier-Ashpool family. Control of the clan's fortune alternates among the family members, who spend most of their inactive time in cryonic preservation inside Villa Straylight, a labyrinthine mansion located at one end of the Freeside L5 O'Neill cylinder space habitat, which functions primarily as a Las Vegas-like space resort for the wealthy. Seven Arts Announces New Distribution Venture With GFM Films". Bloomberg. Marketwire ( Hollywood). 31 March 2011 . http://www.bloomberg.com/apps/news?pid=conewsstory&tkr=SAPXF:US&sid=aTfBCpRLV_7I . Retrieved 10 April 2011. a b Gibson, William (November 12, 2008). "Sci-fi special: William Gibson". New Scientist. Archived from the original on November 21, 2008 . Retrieved November 17, 2008.

The matrix has its roots in primitive arcade games. … Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. … A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding. [20] Neuromancer is considered "the archetypal cyberpunk work". [15] and outside science fiction, it gained unprecedented critical and popular attention, [4] as an "evocation of life in the late 1980s", [16] although The Observer noted that "it took the New York Times 10 years" to mention the novel. [17] By 2007 it had sold more than 6.5 million copies worldwide. [11] Seven years after the events of Neuromancer, strange things begin to happen in the Matrix, leading to the proliferation of what appear to be voodoo gods (hinted to be the fractured remains of the joined AIs that were Neuromancer and Wintermute). Goodin, Dan (July 11, 2012). "Solve 20-year-old mystery in William Gibson's "Agrippa"; win prizes". Ars Technica. Archived from the original on July 26, 2012 . Retrieved July 24, 2012. Fitting, Peter (July 1991). "The Lessons of Cyberpunk". In Penley, C.; Ross, A. (eds.). Technoculture. Minneapolis: University of Minnesota Press. pp. 295–315. ISBN 0-8166-1930-1. OCLC 22859126. [Gibson's work] has attracted an audience from outside, people who read it as a poetic evocation of life in the late eighties rather than as science fiction.

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a b c d e f g h i j Gibson, William (November 6, 2002). "Since 1948". Archived from the original on November 20, 2007 . Retrieved November 4, 2007. Gibson, William (August 15, 2005). "The Log of the Mustang Sally". Archived from the original on February 8, 2008 . Retrieved January 21, 2008. van Bakel, Rogier (June 1995). "Remembering Johnny". Wired (3.06) . http://www.wired.com/wired/archive/3.06/gibson.html . Retrieved 2008-01-10. a b c Loder, Kurt. "The Matrix Preloaded". MTV's Movie House. Mtv.com. Archived from the original on September 13, 2007 . Retrieved November 7, 2007. a b c d e f g h McCaffery, Larry (1991). Storming the Reality Studio: a casebook of cyberpunk and postmodern science fiction. Durham, North Carolina: Duke University Press. ISBN 978-0-8223-1168-3. OCLC 23384573.

a b Platt, Adam (September 16, 1993). "Cyberhero". The Talk of the Town. The New Yorker. p.24. Archived from the original on February 23, 1999 . Retrieved November 6, 2007. Count Zero is a science fiction novel by American-Canadian writer William Gibson, originally published in 1986. It is the second volume of the Sprawl trilogy, which begins with Neuromancer and concludes with Mona Lisa Overdrive, and is a well-regarded early example of the cyberpunk subgenre.Gibson, William (1992). "Introduction to Agrippa: A Book of the Dead". Archived from the original on November 20, 2007 . Retrieved November 11, 2007. Alexander, Scott (August 9, 2007). "Spook Country". Playboy.com. Archived from the original on July 5, 2008 . Retrieved November 6, 2007.

In 1999, The Guardian described Gibson as "probably the most important novelist of the past two decades", while The Sydney Morning Herald called him the "noir prophet" of cyberpunk. [6] Throughout his career, Gibson has written more than 20 short stories and 12 critically acclaimed novels (one in collaboration), contributed articles to several major publications, and collaborated extensively with performance artists, filmmakers, and musicians. His work has been cited as influencing a variety of disciplines: academia, design, film, literature, music, cyberculture, and technology.GPod Audio Books: Neuromancer by William Gibson". GreyLodge Podcast Publishing company. Archived from the original on May 15, 2006 . Retrieved April 9, 2007.

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