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Bloodborne Collection: The Death of Sleep

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Digital Manual for Bloodborne – Story". Archived from the original on March 25, 2015 . Retrieved May 14, 2015. World – Bloodborne – PS4 Games – PlayStation". PlayStation. Archived from the original on May 18, 2015 . Retrieved May 14, 2015. a b Robertson, John (March 24, 2015). "Bloodborne review". The Telegraph. Archived from the original on March 29, 2018 . Retrieved September 5, 2015.

PS4専用タイトル「Bloodborne(ブラッドボーン)」とはどんなゲームなのか。ディレクター・宮崎英高氏インタビュー". 4Gamer. June 19, 2014. Archived from the original on February 16, 2015 . Retrieved February 16, 2015. a b Parkin, Simon (March 24, 2015). "Bloodborne review – elegant, precise and irresistible". The Guardian. Archived from the original on March 1, 2017 . Retrieved September 5, 2015. Dawson, Bryan. "Bloodborne FAQ: Everything You Need to Know – Burial Blade, Blood Echoes". Prima. Archived from the original on May 12, 2015 . Retrieved May 14, 2015. Maiberg, Emmanuel. "Bloodborne Was Only Possible on PS4, Dev Says". GameSpot. Archived from the original on February 12, 2015 . Retrieved February 15, 2015.Japan Studio, a subsidiary of Sony Interactive Entertainment, approached FromSoftware concerning cooperative development on a title, and director Hidetaka Miyazaki asked about the possibility of developing a game for eighth-generation consoles. The concept of Bloodborne developed from there. There were no connections to FromSoftware's previous titles, even though Miyazaki conceded that it "carries the DNA of Demon's Souls and its very specific level design". [44] Development ran parallel to that of Dark Souls II. [45] a b McWhertor, Michael (March 27, 2015). "Bloodborne Review: Scarlet Letter". Polygon. Archived from the original on September 6, 2015 . Retrieved August 31, 2015. Priestman, Chris. "PlayStation Denmark To Give Copies Of Bloodborne Away To Blood Donors". Siliconera. Archived from the original on April 7, 2015 . Retrieved April 14, 2015. The cover of Bloodborne: The Death of Sleep, from Titan Comics. Aleš Kot, Piotr Kowalski/Titan Comics, FromSoftware

Wales, Matt (December 5, 2017). "Heres what the new Bloodborne comic looks like". Eurogamer.net. Archived from the original on May 24, 2022 . Retrieved May 24, 2022. The Hit House". thehithouse.com. Archived from the original on August 18, 2020 . Retrieved October 4, 2020.a b "Video: Deconstructing the Gothic horror music of Bloodborne". Gamasutra. July 11, 2016. Archived from the original on July 14, 2016 . Retrieved July 12, 2016. Kain, Erik (June 10, 2014). " 'Bloodborne' Is Project Beast, From The Creators Of 'Dark Souls' ". Forbes. Archived from the original on June 11, 2014 . Retrieved June 10, 2014.

FromSoftware (March 24, 2015). Bloodborne ( PlayStation 4). Japan Studio. Level/area: Hunter's Dream. Gehrman: You will die, forget the dream, and awake under the morning sun. You will be freed...from this terrible hunter's dream... / Decision: Submit Your Life (or) Refuse Bloodborne guide: list in progress of all weapons". VG247. March 13, 2015. Archived from the original on May 18, 2015 . Retrieved May 14, 2015. Grubb, Jeff (April 16, 2015). "March 2015 NPD: PS4 beats Xbox One; Battlefield, Bloodborne lead sluggish March game sales". VentureBeat. Archived from the original on May 26, 2015 . Retrieved May 29, 2015. Bloodborne is an action role-playing game played from a third-person perspective and features elements similar to those found in the Dark Souls series, also made by FromSoftware. [1] The player makes their way through different locations within the decrepit Gothic world of Yharnam while battling varied enemies, including bosses, [2] collecting different types of items that have many uses, interacting with non-player characters, [3] opening up shortcuts, and continuing through the main story. a b Parkin, Simon. "Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious' ". The Guardian. Archived from the original on August 6, 2017 . Retrieved April 1, 2015.Wilson, Tony. "Bloodborne boss guide". GamesRadar. Archived from the original on June 27, 2015 . Retrieved July 17, 2015.

The game's Victorian Gothic setting was partly inspired by the novel Dracula, [46] and the architecture of locations in Romania and the Czech Republic. [47] Miyazaki also enjoyed H. P. Lovecraft's Cthulhu Mythos series of surreal horror stories, and applied similar themes into the game. [48] Miyazaki had wanted to create a game set in such an era as those novels, but he wanted everything to be as detailed as possible, and felt that such a game was only possible on eighth generation hardware. This need for high-end hardware, and the fact that the PlayStation 4 was presented to the company first, was the reason the game was a PS4 exclusive, rather than a cross-generation release. [49] The developers' target frame rate for the title was 30 frames per second, due to their design choices made for the title. [46] Van Daal, Joel (April 15, 2015). "Bloodborne surpasses 1-million unit sales". MCV . Retrieved July 5, 2017. [ permanent dead link]

Ramsay, Randolph (June 10, 2014). "E3 2014: The Similarities and Differences Between Bloodborne and Dark Souls". GameSpot. Archived from the original on July 9, 2015 . Retrieved May 14, 2015. Shaun Prescott (November 12, 2015). "Nominees | The Game Awards 2015". The Game Awards. Ola Balola. Archived from the original on November 14, 2015 . Retrieved March 21, 2016. Hillier, Brenna (March 10, 2015). "Bloodborne guide: how multiplayer works". VG247. Archived from the original on May 11, 2015 . Retrieved May 14, 2015. Japanese Sales Chart: Bloodborne Debuts Big, PS4 Continues to Rule Hardware". PlayStation LifeStyle. April 2015. Archived from the original on April 5, 2015 . Retrieved April 3, 2015. Gameplay [ edit ] Gameplay screenshot of the Bloodborne alpha release, showing the player battling one of the game's bosses, the Cleric Beast. Similarly to the Dark Souls games, Bloodborne places a considerable emphasis on boss battles.

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