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Posted 20 hours ago

HTC VIVE Tracker 3.0

£9.9£99Clearance
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Likewise, Viveport, HTC’s VR app store, continues to embrace cutting-edge technology which makes it easier for developers to publish their content across more devices. Viveport supports OpenXR, which is expected to become the industry standard in 2022. Developers can currently deploy OpenXR-compliant applications to a wide range of devices, and upload OpenXR versions of their content directly to Viveport.

For example, the latest hit VR games available on Viveport Infinity, such as Swarm and Zombieland: Headshot Fever, are all OpenXR-ready. Throughout 2022, it’s expected that significantly more OpenXR-compliant content will become available on Viveport, all-in-oneversions of select VR apps are expected to arrive in mid 2022. HTC delivers wireless VR experiences on par with PCVR, powered by private 5G and edge computing in partnership with Lumen Technologies, helping organizations deploy and scale VR experiences in a portable way. Networked PCs allowed guests to try out the awesome new 1-4 player experience using a room full of HTC Vive VR headsets and motion controllers. The room was setup on 2 levels so it felt like being on the bridge, whilst for solo guests the software offered an “AI” crew to fill in the empty stations. Whilst waiting for my Bridge Crew session, I wandered downstairs and found Sandbox’s technology showroom, containing all kinds of cool tech demos and gadgets. Bridge Crew (Image provided by Rob Cole) The 4th Industrial Revolution is here and is driving new technologies, powered by huge amounts of data, that are changing the way we live and work. Now, organizations can feel confident transforming their operational functions to better tap into these high-touch training, assisted operations, and continuous workforce improvement technologies. High-fidelity, low-latency wireless VR experiences can be run anytime, nearly anywhere – giving organizations a real tool to move enterprise training, operations, and collaboration forward. As the metaverse builds momentum, providing virtual treatment rooms will be paramount,” says Eran Orr, CEO of XRHealth. “Providing virtual treatment for patients is going to enhance all clinician practices by offering the most innovative solutions to anyone, anywhere.”Viveport, the world’s only subscription-based VR content platform, will keep supporting our developers worldwide, and will continue to provide the revenue share model of 80/20 (developers receive 80%, and Viveport receives 20%) this year.

Another option is to treat the entire thing as an IMU augmented 6DOF SLAM problem. You base everything on the IMU data (including position estimation which would normally be unusable due to the extremely rapid error accumulation) and then correct this periodically from the measured beam intersections. That’s much more complex mathematically but potentially more robust because you could use even partial updates when e.g. only 2 or 3 sensors get hit by the beam. Such data would be ordinarily unusable (you need at least 4 hits to estimate a 6DOF pose) but e.g. extended Kalman filter can be “massaged” into being able to incorporate even such incomplete data. Users can now access a high-quality, wireless VR experience that is seamlessly streamed in the cloud and is easily scalable – without a wired connection to a PC or server. Traditionally, the highest fidelity VR content is delivered to a VR headset by connecting directly to a high-powered PC or a rendering server. The quality of rendering through this new 5G solution is unparalleled because of its low-latency links to GPU processing power. Alternatively, content can be loaded onto a wireless, all-in-one HMD and rendered locally, but the rendering is subject to the headset’s chipset GPU limitations. In both cases, the user requires a wired connection, which introduces economic and physical limitations, and limits the use cases for organizations.The CES Innovation Awards named VIVE Pro 2 as an Honoree for its crystal clear and super smooth animations. With a stunning 5K resolution display and ultra-wide 120-degree field of view, VIVE Pro 2 pushes the boundaries of productivity, creation and play – delivering seamless high-fidelity experiences like After the Fall, one of the newest titles on VIVEPORT and a visual showcase for high-end PCVR gaming. They also had a disassembled Vive headset, Vive controller and Vive base station on display, giving me a rare glimpse into the inner workings of this new SteamVR hardware. Overall a very cool afternoon: trying the Star Trek game and getting to see all the Vive tech… thanks Sandbox! as mentioned above, we implemented the same principle and it’s coming! (it will always have possible improvements).

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