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Tomorrow, and Tomorrow, and Tomorrow: The #1 smash-hit Sunday Times bestseller

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Tomorrow, and Tomorrow, and Tomorrow is a celebration of the narratives, in video games and in life, that reinforce just how important connection really is. In following Sam and Sadie’s journey from Massachusetts to California and into the imagined worlds of their games, Zevin writes the most precious kind of love story.”

A beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind's eye after playing ERIN MORGENSTERN When was the last time I read a book that surrounded me like this? . . . I'm blown away KATIE CLAPHAM, Storytellers Inc One of the Best Books of the Year: TheNew York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily I loved this novel about two kids setting up a computer games company. What fascinated me is it's not about a romantic relationship but friendship. Mat Osman, The Times If your Insta and #BookTok feeds are filled with pics of this read...there's a reason why....Trust us when we say to give it a shot....You'll follow [Sam and Sadie] over the course of decades, from Massachusetts to California, as they deal with ambition, loss, success, and heartache. We're not crying, you are."

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This is a great novel. Zevin has the ability to make you care about her creations within paragraphs of meeting them....The book is rich with characters whose intertwined fates power the narrative...We are glad of the privilege of accompanying Sam and Sadie on the adventure of growing up and discovering who they are, and wondering who they might have been." Despite having an engrossing plot, the book reminds you that plot is never really the point of a great novel, and this is a great novel Erica Wagner, Financial Times

Sam and Sadie are closer to each other than anyone else in their lives, and yet they are not lovers, not married people, sometimes not even friends. At one point in the novel, Sadie is proposed to by someone, and she says she doesn’t believe in marriage. The truth is she cannot be married to anyone else, because in a sense she is married to Sam. They are work spouses, but what’s a work spouse when your work is your whole life? This]novel explores themes of identity, disability, play and love in an unforgettable and richly imaginative way.”From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. I am not a huge fan of video games, but this book made me nostalgic for the video games of my childhood. I got all of the Oregon Trail and Mario references, but there were times that I was a little lost, but I didn’t mind because I learned so much about gaming. The reader doesn’t need to know much about video games to enjoy this book (but it might help!). There are also a lot of 80s, 90s, and early 2000s pop culture references mixed in. I loved reading the details behind creating a game and the gaming industry as I was introduced to a whole new world. Riveting… Zevin has written the book she was born to write, a love letter to every aspect of gaming…Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise…Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.” Why the Magic Eye, of course, she said playfully. She gestured in front of her, toward the advertisement. For the first time, Sam registered the 60-by-40-inch poster that transformed commuters into zombie horde”.

Two friends, who are often in love, but never lovers, must contend with the fame, joy and tragedy that comes with success after they enter the world of video game design. Spanning three decades and multiple locations, this love story by The Storied Life of A.J. Fikry author is anything but predictable."This] novel explores themes of identity, disability, play and love in an unforgettable and richly imaginative way." Let’s talk about the two main characters. One is Sam. His trauma is that he has a foot that was broken in a million places, a handicap which has made him taciturn and stoic, though he reads like autistic–overanalytical, judgemental, aloof. On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. The perfect engrossing holiday read...beautiful and heartbreaking The Times, *Summer Reads of 2023*

Name dropping. This seems to be a new cliche but it's to name drop things of the era to try to set a mood/tone. I'm not someone who writes fiction so I'm not saying it's easy to do but however it's often done in a poor way in this novel. The way it's written often feels like someone wrote those names in bold and they seem artificially inserted rather than blending into the story. By names I mean which games they were playing, what movies they were watching, etc...This is a boy meets girl story that is never a romance – though it is romantic… Zevin blurs the lines between reality and play… Tomorrow, and Tomorrow, and Tomorrow is an artfully balanced novel – charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.” Rare words", the author likes to show off by using words most people don't know. Nearly every chapter has a few that make you feel like you're studying for the S.A.T. They don't add to the story, they only detract from it. It’s my sister who died of dysentery, Sam Masur, Sadie said. I died of exhaustion, following a snakebite”.

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