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Monopoly Gamer Sonic The Hedgehog Edition Board Game for Kids Ages 8 & Up; Sonic Video Gamer Themed Board Game

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Romano, Sal (November 1, 2023). "3D action platformer Sonic Dream Team announced for Apple Arcade". Gematsu . Retrieved November 1, 2023. The Making of... Sonic The Hedgehog". Edge. No.101. Bath: Future Publishing. September 2001. pp.118–121. ISSN 1350-1593. Shau, Austin (December 12, 2007). "Sonic 3D Blast Review (Genesis)". GameSpot. Archived from the original on February 4, 2018.

a b c d e f Petronille, Mark; Audureau, William (2013). The History of Sonic the Hedgehog. Pix'n Love. ISBN 978-1926778563. While the entire Sonic Advance trilogy includes some of Sonic's best 2D outings from the post-Genesis era, Sonic Advance remains the best in terms of consistency. It is not only a great starting point for the GBA series but also had some of the best level variety out of the entire Sonic Advance trilogy, and it is a shame that Sega has yet to re-release these games beyond the Game Boy Advance. 3. Sonic Adventure 2: BattleSonic Adventure 2: Battle for the Gamecube improved the base game with better textures, multiplayer, new upgrades, and exclusive characters. That base version of Sonic Adventure 2 was already damn good, and still stands tall to this day as one of the most beloved 3D Sonic games of all time. Nakamura, Masato (2011), Interview with Masato Nakamura (Album Booklet), DCT Records, When I started writing the music, "Sonic the Hedgehog 1" was just still images..."Sonic the Hedgehog 2" started off the kind of the same. Just graphics. Chungus, Apollo (February 18, 2019). "Sonic Chaos". Hardcore Gaming 101. Archived from the original on November 25, 2019.

In May 2013, Nintendo announced it was collaborating with Sega to produce Sonic games for its Wii U and 3DS platforms. [151] The first game in the partnership, 2013's Sonic Lost World, [151] was also the first Sonic game for eighth-generation hardware. [152] Sonic Lost World was designed to be streamlined and fluid in movement and design, [153] borrowing elements from Nintendo's Super Mario Galaxy games and the canceled X-treme. [154] The second was Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) for the Wii U, the fourth Mario & Sonic game and a 2014 Winter Olympics tie-in (see Crossovers section). [151] The deal was completed in 2014 with the release of Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the 3DS; these games were based on the Sonic Boom television series. [141] [155] Sonic Lost World polarized critics, [156] while critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre [157] and panned the Sonic Boom games. [141] Sonic Boom: Fire & Ice, a Shattered Crystal sequel, was released in 2016. [158]Zimmerman, Conrad (April 4, 2010). "Watch Sonic X on Hulu this Easter". Destructoid. Archived from the original on February 20, 2019. a b Fahey, Rob (March 5, 2007). "Sonic and the Secret Rings". Eurogamer. Archived from the original on October 7, 2019. In 2008, Guinness World Records recognized Archie's Sonic the Hedgehog as the longest-running comic based on a video game, [369] and by 2016 it was one of the longest-running American comics in the market. While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus, [367] and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with IDW Publishing. [366] IDW's Sonic comic began in April 2018. Although the creative teams from the Archie series, such as Flynn, returned, the IDW series is set in a different continuity. Flynn said the IDW series differs from the Archie comic in that it draws from the games for stories, with the first story arc set after the events of Sonic Forces. [370] Fans continued the Archie series unofficially, including finishing unpublished issues, while Penders is using the characters he gained ownership of for a graphic novel, The Lara-Su Chronicles. [368] a b Wallace, Kimberly (October 5, 2017). "Sonic Forces Producer Discusses Changes To Ring System And Darker World". Game Informer. Archived from the original on February 21, 2020.

Who Won the Videogame Wars of 1996?". Next Generation. No.28. Imagine Media. April 1997. p.17. ISSN 1078-9693. a b Helgeson, Matt (January 2006). " Shadow the Hedgehog for GameCube Review". Game Informer. Archived from the original on May 26, 2006. GameSpot Staff (October 21, 1997). " Sonic 3D Blast Review (PC)". GameSpot . Retrieved February 27, 2015. Mix, John (October 14, 2010). "Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4". Wired. Archived from the original on November 7, 2012. a b c d e f "The Essential 50 Part 28 – Sonic the Hedgehog". 1UP.com. Archived from the original on May 23, 2011.Sega Sammy Holdings Annual Report 2006" (PDF). Sega Sammy Holdings. July 2006. p.47. Archived (PDF) from the original on March 30, 2016.

Fahey, Rob (November 24, 2006). "Sonic The Hedgehog". Eurogamer. Archived from the original on March 1, 2017. Sonic games traditionally follow Sonic's efforts to stop Eggman, who schemes to obtain the Chaos Emeralds—seven [b] emeralds with mystical powers. The Emeralds can turn thoughts into power, [203] warp time and space with a technique called Chaos Control, [204] [205] give energy to living things, and be used to create nuclear or laser-based weaponry. [206] They typically act as MacGuffins in the stories. [207] Eggman seeks the Emeralds in his quest to conquer the world, and traps animals in aggressive robots and prison capsules. Because Sonic Team was inspired by the culture of the 1990s, Sonic features environmental themes. [208] Sonic represents "nature", [208] while Eggman represents "machinery" and "development"—a play on the then-growing debate between environmentalists and developers. [209]Interview with Yuji Naka: the creator of Sonic the Hedgehog". Sega Visions. Vol.1, no.9. Infotainment World. August 1992. pp.20–21. OCLC 794192137. Inemoto, Tetsuya (December 28, 2011). "Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress". 4Gamer.net (in Japanese). Archived from the original on August 21, 2017. Computer and Video Games credited Sonic the Hedgehog with helping to popularize console video games in the United Kingdom, where home computers previously dominated the home video game market. [526] Cultural impact Sonic was the first video game character to have a balloon in the Macy's Thanksgiving Day Parade, which occurred in 1993. In the above time lapse of the 2012 parade, the balloon can be seen at the 46-second mark.

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