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Games Workshop - Warhammer 40,000 - Orks: Beast Snagga Boyz

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If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page). Beast Snaggas Gretchin are affectionately dubbed 'saddlegitz', and are a smidge braver than most members of their species. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. As well as the incredible Beast Snagga Orks Army Set, you can grab some new t-shirts to show off your devotion to Gork (or possibly Mork).

Don’t worry, you’ll have plenty of opportunities to unleash your new Beast Snaggas at future tournaments. Raising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Ideal for commanders seeking to infuse their armies with brute strength and wild aggression, these miniatures seamlessly integrate with a wide array of Ork miniatures.

If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

The Warboss shouts at his ladz to grab onto the Battlewagon and hitch a ride across the battlefield.That’s not all – in addition to these brand new models, you’ll also get an early copy of the complete Codex: Orks, packed full of new and updated datasheets, Stratagems, and more, as well as a full set of 52 reference datacards and a transfer sheet. Orks live tough lives, their hardy greenskin constitutions pushed to extremes by the danger they surround themselves with. Beast Snaggas are nomadic Orks who have embraced traditionalism and have disdain for armored vehicles, instead using many variations of Squigs to battle. To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Until the end of the phase, each time a model in that unit makes a pile in or consolidation move, it can move up to an additional 3". As amazing as all of those models are, there’s one reason that stands out above all the others as to why this box is so awesome. This is not cumulative with any other rule that increases the distance models can pile in or consolidate.

Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Each model in that unit can then make an Advance move by moving a distance in inches less than or equal to this total, but no model can be moved within Engagement Range of enemy models.

Example: If a weapon with the [BLAST] ability and an Attacks characteristic of 2D6 targets a unit that contains 11 models, and the roll to determine how many attacks are made is a 9, a total of 11 attacks would be made against that unit. Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. Unlike armour saving throws (which use a model’s Save characteristic), invulnerable saving throws are never modified by an attack’s Armour Penetration characteristic, but otherwise follow the normal rules for saving throws.

Accompanied by the renegade Runtherd Zodgrod Wortsnagga , the boyz are just as capable of hunting their prey without a squig to ride on, and use their sheer brute strength to overpower lesser foes. High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.

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