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KV128 Warhammer Tau Empire Stormsurge

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All missile weapons gain a point of AP, essentially baking Hardened Warheads into their basic profiles. Seeker missiles also hit at S9 for 2d3 damage now, and no longer need Markerlights to function – hefty stuff. For the first T’au Empire Detachment, we follow the way of the Patient Hunter – the favoured martial philosophy of Commander Shadowsun . Kauyon rewards cunning commanders who can keep their army safe for as long as possible, baiting the opponent into a compromising position before hammering them with a furious barrage in the latter half of the game.*

Perhaps unsurprisingly, Prototype Systems are now Tau’s paid upgrade option, letting you take additional wargear or super-powered versions of weapons on Commanders, Crisis Team/Bodyguard Sergeants and Ghostkeels (though there’s really only a few for the latter). Most are weapon upgrades (where like relics you have to buy the base weapon first) but there are a couple of bits of more esoteric fare here too. Same deal as ever with these – only one per unit, only one of each, none for Named Characters. From: The sept that a unit belongs to is the sept they are from. A unit is from a certain sept if they have that sept’s name listed on its Faction keyword line. I played tyranids and did not have the heavy wepaons to deal with him. I think my usual space wolves also have a hard time presenting enough hevay wepaons to threaten it. It might be my lists that are the problem. Tau weaponry has seen pretty significant boosts, with plenty of weapons gaining range, shots AP or some other bonus, and a few getting more fundamental re-imaginings. The key ones are: Gunum: I present to you a creation. A creation that I’ve been working on since the book arrived. Through playtesting, and a general exploration of the Tau Codex, I have landed on the list that you see before yourself.This time around, a lot of thoughts are going to be in the list section, because it’s fair to say that Vre’kais and Gunum are excited about this book and want to tell you all about their diabolical plans. Commanders get a new Positional Relay option, which allows you to set up a Strategic Reserves unit in a position as if it were one turn later once per battle round, as long as they’re near the Commander. Not hugely sure what to make of this one – as worded, it only seems to affect where on the board the model can come in rather than allowing you to bring a unit on turn one (which would be very good in combination with Exemplar of Kauyon), but if so it’s then very niche. Definitely one that’s going to spawn some enthusiastic discourse until an FAQ. either saturate it with AP-2 D1/D2 fire and hope for wounds, (Lethal hits helps if you have it) and paper cut the swine or use something like a hunter-killer missile barrage (or similar) and just splat the thing with weight of fire - does mean not targeting the rest of the list Add 4" to the Range characteristic of ranged weapons that models with this tenet are equipped with. You can only add KROOT units if your Boarding Patrol Detachment includes at least one KROOT CARNIVORES unit. If you do so, you can include one unit of KROOTOX RIDERS, even though it has the CAVALRY keyword, and it can contain up to 3 models.

Broadsides are up next, and they also look pretty strong. The big draws out the gate here are that the rail rifle build is very cheap at 75pts before you start adding upgrades and side guns and as INFANTRY with a 2+ base save and a massive 8W they’re very tough to shift out of cover. They’re also the biggest CORE unit in the army, so a unit of three can be a great place to drop Shadowsun’s buff – if nothing else, 24 re-rolling SMS shots from out of sight is pretty scary, and now plasma rifles are good their alternative sidearm option of a twin plasma is actually worth consideration (particularly on solo models). They also get some unique suit systems – the ATS gives them auto-wounds on 6s to hit (again great if they’re planning to hide and use missiles till the enemy emerges) while the Enhanced Optics let them ignore penalties for moving and shooting, and also for shooting heavy weapons into combat. Which you want depends on how often you think you’re going to reliably be in Mont’ka while getting them into position – if you’re even the slightest bit unsure, probably take the Optics, if you’re dead certain you’re ride or die for Mont’ka, go for the ATS or one of the other choices. High-yield missile pods return as an option too, sporting baseline AP-2 in line with all other missile weapons, but they’re a considerable price premium over rail rifles and flat damage two, so definitely not the play competitively while damage reduction is such a big thing. VEHICLE and BATTLESUIT models with this tenet do not suffer the penalty incurred to their hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of them. Dedicated spotters have a new lease on life. Not only do Pathfinders all come with Markerlights to aid Guided units in blasting through cover, they can also act as an Observer twice per turn with their Target Uploaded ability. First off, I wanna talk about Examplar of the Kauyon. As any aspiring Farseer will tell you, being able to redeploy 3 units after you know who is going first can be very game changing. When Wings was talking about Kauyon above and was making it clear that survival is the key to a good Kauyon strategy, minimising the damage you take from Alpha strikes is paramount. If you end up going first, setting up good firing lanes for your Broadsides or moving a Crisis team from a defensive deployment spot to an offense one, can be game changing.If only one high-ranking political figure objective marker is on the battlefield, your Crusade force gains D3 Diplomat points. The positive spin on this is, of course, that as long as you’re willing to take three different guns you get spicier Crisis suits way cheaper than you did before – a battlesuit with a CIB, missile pod and plasma rifle only runs you 55pts compared to 66pts in the old book, and is massively better in every way! SEPT> unit: A unit that is from a sept and has the name of a sept as a Faction keyword on its datasheet. Note that units that are from, a specified sept, such as named characters like Aun’shi, are also < SEPT> units. Farsight Enclaves units with the FARSIGHT ENCLAVES Faction keyword are also < SEPT> units. Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Signature System Relics your models have on your army roster. Drones and Vehicles are great for applying Markerlights, and it’s one of the reasons that the Skyray looks so strong. You don’t have to select targets till you complete the action, so a Skyray can set up behind a wall, start the Action at the beginning of movement, then pop over to light the foe up. Incidental Marker Drones in a unit look like a way better idea now, as they can apply some target dots on the move, don’t need to worry about their poor BS, and having odd Drone bodies seeded about for Saviour Protocols is something you want anyway.

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