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Blast Corps (N64)

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The first objective in the game is to clear all of the Carrier levels, but many more tasks await afterwards. Blast Corps head to a major iron deposit where the carrier is rolling toward residential development. Unfortunately for new home owners, the first targets in this mission will be four sets of row houses. Hurry up because the carrier is really close here. Head down the hill and flatten four more rows with Sideswipe. Heading up the hill, you are sure to notice a giant, silver robot within a building. Punch down the walls and jump in Thunderfist. Miners here have set up major digging operations, so you’ll need Thunderfist to demolish this and let the carrier through. If you have been following the walkthrough to this point, the van will be your last vehicle for the following achievement;

a b c d e Ward, Trent (April 28, 2000). "Blast Corps Review". GameSpot. Archived from the original on December 2, 2018 . Retrieved December 1, 2018. At one point in my life, Rare was my favourite game developer. Goldeneye, Banjo-Kazooie, Battletoads, Donkey Kong Country, Perfect Dark; they were all extremely quality titles that I enjoyed thoroughly. It’s probably because of Rare that I became more aware of the developers that make the games I play. For some reason, though, I never really got into Blast Corps. I played it during the software starvation that usually comes with a newly released console, but it didn’t set my world on fire. It wasn’t until I finished college when my roommate cited it as one of his favourite games on the Nintendo 64 that I finally gave it some attention. This is it. The final mission. Everything you’ve done so far comes to this. After here, the carrier will be en route to a safe detonation zone away from civilization. All you have to do is bring down the village of Glory Crossing.This is the same layout as Angel City, but this time you must don the Cyclone Suit, making this considerably easier. Make sure to get running and rolling space for clearing the carrier’s way. Destruction, of course, has to remain the central focus of a game with a name like Blast Corps, and the story-driven time limit for each level helps to keep the proceedings tense and fast-moving. However, there are many other factors such as immovable obstacles and seemingly out-of-reach areas thrown into the mix which require as much ingenuity as raw power to deal with, while a range of secondary objectives (triggering RDUs, locating scientists, freeing survivors) serves to broaden the variety on offer. Basically, it’s a game with many strings to its bow – and one which you can’t claim to have beaten until each and every stage is perfected… a b c d e f g h i j k l m n o p q r s Schneider, Peer (March 26, 1997). "Blast Corps". IGN. Archived from the original on July 12, 2015 . Retrieved July 31, 2015.

The game starts on a world map with only one accessible Carrier level (read below). Beating this level opens the "Easy" set of Carrier levels. When these are beaten, the next set of Carrier levels is opened. Bonus levels are earned by finding and activating communication devices hidden in some levels. And so, the game expands from a single Carrier level to many different levels of two types (Carrier and Bonus). The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of Donkey Kong (1994). Crane- As the only stationary object that can be controlled, the crane is used to move around vehicles and explosives. Put your loot onto the lift and then enter the tower. The lift will ascend automatically. Use A to push the lift further out and use B to pull it closer. Use R to drop the lift and Z to lift it. Mars: I personally found this the most frustrating level in the game, the main reason being is that you really feel as if you have no control over the physics. Avoid the bulldozers in the middle as they will end the level. Otherwise it really comes down to practice of using the ramps and moving in mid-air. The faster you are going when you hit the ramps the higher you will fly, so use this to your advantage for hitting the higher ones.

RADAR POINT: Take J-Bomb straight north from its start point. After some flying, you should find the road where the carrier came from, a grassy slope, and the satellite dish lounging next to the river.

Sanches, Joao Diniz (2010). "Blast Corps". In Mott, Tony (ed.). 1001 Video Games You Must Play Before You Die. New York: Universe. p.325. ISBN 978-0-7893-2090-2. Players receive medals on a level to show progress. Clearing the path for the carrier earns a gold medal, and then a second medal is given depending on the number of survivors, buildings destroyed, and RDUs collected by the player. After the initial clear, the player can enter the level without a time limit and search for all of the collectables for 100% completion. Best Video Games for 1997". Metacritic. Archived from the original on March 15, 2016 . Retrieved August 1, 2015. Much like those names above, Blast Corps takes some getting used to. Many game companies like to re-use and re-craft the same game controls over and over, but not Rare. Blast Corps plays like no other game out there; this guide is made to give players some advice before jumping into the stages themselves. Polak, Steve (July 19, 1997). "A Clever Excuse for Wanton Destruction". The Weekend Australian. p.S07. Archived from the original on October 28, 2017 . Retrieved June 4, 2016– via LexisNexis.Rignall, Jaz (August 3, 2015). "Rare Replay Xbox One Review: The Ultimate Retro Compilation". USgamer. Archived from the original on August 6, 2015 . Retrieved August 22, 2015. I really enjoyed Blast Corps. It’s certainly a unique game design, and the execution is quite solid. It may not be the longest or most memorable game, but its fun while it lasts. It really set the stage in terms of what to expect from Rare. I’d really love to see a current generation sequel to it. I feel it would benefit greatly from modern physics technology. Overall, Blast Corps is a GOOD game, and one that I recommend adding to your N64 library. Blast Corps is an action game developed by Rare and published by Nintendo for the Nintendo 64. In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year. There are a number of Demolition vehicles in the game. Each has a different method of demolition, from the Ramdozer, which is just a simple bulldozer, to the J-Bomb, a robot that flies up to stomp on buildings.

During this week's Nintendo Direct, it was revealed that the Switch Online service will be expanding its offerings even further to include titles from the company's first 3D console. Many N64 classics like Ocarina of Time, Mario Kart 64, and Banjo Kazooie were revealed for the service, but we couldn't help but notice that a few of our favourites from the platform were missing. Here are nine titles that we hope that Nintendo adds in the near future: Finishing Bonus Levels will result in a Bronze, Silver, or Gold medal, depending on the finish time. Once the route is clear for the carrier, there is are still tasks for the player to complete. On each level there are secrets to find. To fully complete a Carrier level, and earn a second gold medal, all buildings must be destroyed, which will also free anyone trapped inside. In addition, a number of Radiation Dispersal Units, (or RDUs), which are activated by proximity to the player, are placed around the level. Some of these are placed to guide the player around the level. Once the carrier's path is clear, a player can return to a level, with no time limit, to complete objectives and find secrets. 100% completion of the tasks results in a gold medal, meaning that the player can get a total of two golds in each Carrier Level. You’re not done yet! Before the Blast Corps can relish in their victory, they are called upon again! A space shuttle that is coming in from orbit has no landing space, and the only available location big enough is a Pacific island filled with buildings. You know what to do…Drive down the hill. Smash through the metal barn, then the adjacent house. Keep driving northwest and get through the gas station. Go through the pond and get the next metal shed, the house, and the big, red barn. This mission is just meant to acclimate you to the game play. No challenge, just more training. a b c d e f g h i j k l m n o p Crossley, Rob (August 2007). "The Making of Blast Corps". Retro Gamer. No.41. pp.86–89. Archived from the original on April 11, 2015 . Retrieved July 14, 2015. The train that you’re dropped into is on top of the mountain. You can see from this angle that on the ground is the carrier. Yikes, where all the way up here! Hurry down to the left. Hop into the Skyfall on the train and zoom down the hill. Either path is fine. Once you reach the bottom, head right for the farm. With the walls and the ditches, those will be down in seconds. Move on to find more sheds and silos. They’re weak so Skyfall should take them out easily. Eventually, after the Carrier Levels have been fully completed and other tasks have been completed, they become Time Trial levels. The task is again to clear a path for the carrier, but the player only has to destroy all buildings in the path of the carrier; bridging gaps is not required (though the player will fail if the carrier hits one before all buildings are destroyed). This must be done within a time limit. Bronze, silver and gold medals are awarded according to the time taken. Once all of the carrier levels are completed in gold medal time, Platinum medals become available for all levels. The required times for the platinum medals are often very unforgiving, sometimes leaving little margin for error. Blast Corps is a 3D top-down vehicular action-puzzle game developed by Rareware and published by Nintendo for the Nintendo 64 in Japan (on March 21, 1997), North America (on March 24, 1997), and Europe (on December 22, 1997).

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