276°
Posted 20 hours ago

Warhammer 40k - Start Collecting! Genestealer Cults

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Finally, he ignores cover – a nice to have against things like Librarians which might otherwise shrug off his shots once concealed. I’ve always liked the Rusted Claw and I’m glad to see them succeeding again, and if you’ve always dreamt of an alien biker gang, give them a try. The Twisted Helix It should be noted that at this point you'll have enough models to play killteam if you like. If you dont already own a broodcoven the GSC half of the shadowthrone box is also great. Ambush Markers: Genestealer Cults don’t deploy like any other army. Instead, they use ambush markers. You place these markers during deployment, and they are revealed later, offering great adaptability against the opponent’s deployment. The First Curse – 1CP: Give a unit of Purestrain Genestealers a random buff. This is an abysmal stratagem – quite apart from purestrains not being good, one of the “buffs” makes them lose advance and charge in exchange for +1 to their base save. Awful, never use this even if you have purestrains. F

Power – Undying Vigour – WC6: Give a BLADED COG unit within 12″ a 5+++ until your next psychic phase. Munitions Experts: +1S to grenades. Absurdly narrow, needing a stratagem to get any real benefit from it. DLastly, having one of each character is enough if you’re not planning to play competitively. You can find all the reinforcements you need for the day of Ascension in the GoblinTrader Genestealer Cult catalog. FAQs – Genestealer Cult Strategy How do Genestealer Cults differ from other Warhammer 40k factions? The first generation offspring of the Genestealer is always a terrifying sight: engorged craniums, too many limbs, and mauve skin make them unrecognisable as even half-human progeny. The second generation maintains an extra arm, but the march towards passing as human has begun. The third generation is more humanoid than those before, though still alien in appearance.

Well, Genestealer Cults have featured in a couple of battle boxes and such over the years – they were in the Kill Team starter set and also featured in the Tooth and Claw box a couple of years ago – but they haven’t been in any since. They can form a Patrol Deatchment (that can use DELIVERANCE BROODSURGE) for a minimum of 190 points and a maximum of 247 points. I really, really try and see the best in everything we look at, but writing about these is a real challenge to that principle – they’re atrocious. Nothing here gets even into a B, and we’re talking about a faction where a B is about the lowest you’d rate any of the named factions, with most getting an easy A.If you do decide to take one, remember that he has an aura of -1 to cast for enemies (which is nice, but you do need to remember it and tell your opponent) and that he, himself, has the Aberrant keyword, so if you need him to use his buff stratagem on himself (or double fight if he’s TWISTED HELIX) he can, though that’s very much a last resort as he usually won’t do enough with it to justify the cost. Troops Acolyte Hybrids Agile Outriders: BIKERS ignore move/shoot for heavy weapons, and advance/shoot penalties for assault weapons. See previous, s/Bladed Cog/Rusted Claw. C Her basic statline is pretty meh – she’s a moderately tough mobile sniper who can make herself a bit more threatening by taking the Gift From Beyond if needed. To create a competitive Genestealer Cult army list, it’s all about synergies. From the relentless Purestrain Genestealers to the resilient Aberrants, each unit plays a crucial role. Don’t forget the versatile Neophyte Hybrids and Acolyte Hybrids, ideal for securing objectives and unleashing destruction. I'm looking at it from the perspective of someone who wasn't able to get any of the former boxed sets (Tooth and Claw, Deathwatch: overkill) but want to start a GSC army.

The Crouchling: A relic familiar for a Patriarch or Magus (side note – is this the only relic that can actually be killed?). Acts as a normal familiar, and lets the owner know an additional power and adds +1 to all their casts. This is really good – I, an Eldar player, would commit a not inconsiderable number of crimes to be allowed to give my Farseer one of these. Generally taken on a Patriarch to help with landing key psychic powers on an alpha turn, and very good there. ACult Ambush is at the heart of what GSC do, and what makes them unique. This ability is common to every unit in the codex, and gives them two additional options when deploying at the start of the game. Attach this fearsome creature to a unit of Purestrain Genestealers to grant them the Devastating Wounds ability, making it even easier to slice your way through your enemies with those lethal claws. Weapon Spotlight

GSC have an incredibly deep generic stratagem sheet, and the headache-inducing number of different ways this allows them to mess with their opponents has always been a big part of their strength, especially as two or three battalion lists are the norm, so they have plenty of points to spend. A few additional relevant options have turned up in TGG, but the main list is still definitely the focus, especially the various ways to manipulate cult ambush. Codex A streamlined version of the horde Bladed Cog/4AE lists that were popular late last year, and still present a serious threat.The latter part used to be even more important, as some poor wording let you hold the deep strikers pulled with it past turn 3, but it’s still exceptional now that’s been fixed by a FAQ. Most GSC armies will contain several “bombs”, large deep striking units that often run to the 200-250pts range (usually Acolytes). You might not normally be able to get all of these plus their required support characters into deep strike under the “half your army limit”, but with this stratagem it’s trivial, and it’s very common to declare these units as setting up in Cult Ambush then move them underground. The only thing to be wary of with that is if your opponent has access to Vect or GSC’s own “counterspell” stratagem – in this case it is critical that you remember to put a Four-Armed Emperor unit down on the board prior to activating this stratagem, as that way you can counter their counter – getting this ability stopped if you’ve built your whole plan around it can easily lose you the game on the spot, with your fragile units ending up standing in the middle of nowhere looking awkward. The old saying states that when you have a hammer, you see all problems as nails. Well, the Abominant doesn’t see problems or nails, just smashed bones and twisted metal after it’s hit them with its power sledgehammer . Stratagem Spotlight

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment