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The Legend of Randidly Ghosthound: A LitRPG Adventure: 1

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The people of Tellus receive most often the classes that are associated with the spear. This situation came about because of their Spear-Source. In Qtal, class is received at the age of fifteen. I did find myself skimming often during the last 25% of the book as the plot followed a new arc that just failed to deliver for me. The MC traveled to a place for a reason, but then never actually followed through and it just left me with a bunch of peripheral characters that I didn’t care about while the MC mostly sat and spun his wheels. Things happened, but nothing important for anyone that mattered, so it was unfortunate that this is where book one ended. It set up a few things for the next book, but failed to deliver on the original promise from the beginning of the arc. In chapter 470 Randidly learned from Creature's memories that most races do not have as wide a variety of classes as humans. In their worlds there are a number of archetypes, variations of which give rise to all other classes. Creature believes that people's creativity before the System was the reason why they can get such different classes. Although most of the human classes are relatively weak, about one percent of people get an incredibly powerful class, which compensates for the weakness of the rest of the classes. The author says he started the series as a way to play around with overly complicated stats and leveling systems, and I think he honed in on something elemental about what readers want in the LitRPG space. It's the combination of addictive and consistent expansion and evolution of strength and skills coupled with an engaging and vivid world that drives the story.

At the beginning of the story, Randidly only wanted to survive and find his friends and parents. Later, he began to help other people survive in the world with the System and to fight against various challenges that the System presented to people. The sense of the need to help people increased after gaining the class Planting of the Forest of Enmity (+++++). As one such challenge, Randidly sees opposition to the Creature, whose plans he always tries to prevent. In this book, he become the 'leader' of the raid and due to that he spends most of his time just standing there doing nothing and watching others or watching as things happen. Even when he should just kill everyone before him, he'd rather just watch and ' see what happens' because he has no clue what to do at all. The other characters were all right. I think there was a good mix of people introduced throughout the book that all served a purpose. Some of them even seemed to have a bit of personality. I could have done without many of their pov’s though, especially later in the book when they were used to prop up a story arc that just wasn’t doing it for me.If that wasn't enough, there's certain decisions he makes throughout the book (specifically letting a clear psychopath live and continue to terrorise a population) that just made him even more unlikable to me. The first part of this story sees Randidly and the other elites from this story going on a dungeon run. This was very much a case of action over substance, and pretty much everything that happened there felt convoluted and ultimately meaningless. What made this even more frustrating was that it is the part of the story where we deal with Randidly finally being reunited with the friends he has been looking for throughout this series. That should have been the focus of this part of the story as it had the potential to be way more impactful than it eventually was. Instead, we got wasted potential and meaningless action, resulting in a large chunk of this book that it was difficult to get through. As the final hurdle to becoming accepted by the System, Randidly must lead a group of Zone 32's best into the Raid Dungeon and complete the assigned Quests. And what starts as a simple horde survival mission becomes complicated when the Creature begins meddling again with his Fate. If a classer absorbs polluted Aether in large quantities, it will destroy his class. But additional Aether will increase the level of the class and skills. This is what Silo Rune did in chapter 620.

This is the third class on Simon's list, based on his current gifts and disposition. Wave Guardian: A powerful Class that combines physical and magical skills, these defensive individuals specialize in water magic and protection. Class Skills: 2. Skill Slots: 6. Stats per lvl 5. Score 75/100. The class is located inside the Soul Space, and it is strongly connected with the person. For this reason, the class should be solid, not impressive, because the destruction of the class will greatly affect the person. Even the girl who linked to the town spirit had been a bit mental, it's like the author doesn't know how to write real people and tries to make them all have some 'big flaw' instead of normal ones that make them come off as unhinged and not quite all there. Making it so the characters are unrelatable as people. His fingers were exceedingly clean, from a scrubbing this morning. But when he looked at his hands, he could only see the callouses from squeezing a spear. These were not the hands of a simple metal worker. Tessa received this class in Franksburg when she became a member of the city council, which happened about a year and a half after the appearance of the System. This class gave her the skill Innovative Thinking and Powerful Memory. Tessa liked this class, but she wanted to get some better class. In chapter 580 this class reached 19th level.

Book five is BIG! how big? The audiobook is thirty hours long (actually 29:59:05 but who's counting?)

This is the third class on Jerry's list, based on his current gifts and disposition. This class was obtained to test the theory whether skill levels mean anything when choosing a class or not. This is a class that specializes in dealing with elementals. This is a random class that appeared in the Village East End. The elementalist first noticed the elementals that at first looked like harmless sprites, the power of which the elementalist could gather in his body. Due to this class, the number of elementals had increased around East End. The plot was one of the better implementations of the System Apocalypse trope, though before really getting into that, it used a dungeon as a hyperbolic time chamber of sorts to springboard the MC to competent stranger status to get things rolling. As far as overpowered main character tropes go, this provided pretty much all the benefits without falling into as many of the pitfalls since the MC still had to struggle and wasn't really God-status yet. Hard to say how well this will be handled in book 2, but I'm here for it.Yet as it turns out, not all threats to humanity are alien ones. Because in other Zones, stand-out heroes like Randidly Ghosthound don't exist to curtail humanity's darker impulses. In the divided remnants of the country's capital, some powerful figures have taken a few sips of the power offered by the System and like the taste. The game world and mechanics are among my favorites. On the crunchy vs soft spectrum, this one is probably a 7.5 in crunchiness, which meant it had lots of mechanics and a decent number of stats, but not so many that it got lost up its own ass while the character sat and thought about skills all day. I liked how the Path system was incorporated into the standard mix of classes, levels, and skills. The belt is an element of the class that surrounds the Soul Space and limits it. The belt keeps the Soul Space from growing too much and only allows the classer to gain a limited number of new non-class skills. In this way, the class belt maintains the stability of the Soul Space and gives it shape. In chapter 393 Lucretia suggested that the belt could ease or completely remove the resonance of the Aether if a person tries to transfer too much of his Aether to the outside world. Performance: overall it was good but there were a few time he didn't keep character voices straight, nothing too bad but a bit annoying. Arc 3: RG gets summoned to the home planet of Shal (his trainer in the dungeon) Tellus. There the story shifts towards a tournament arc with a lot of training. It is a pretty abrupt change and probably not the best decision for the story overall but the arc is decently written. It also does away with everybody being in awe of RG the whole time because he is at best average in this world. During this arc the first long time antagonist is revealed as well.

Randidly Ghosthound felt lost and alone even before the System transformed the Earth. Before every person had to deal with the sudden presence of Levels, Skills, monsters, and the very real possibility of death...

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Although you are Randidly Ghosthound… you are not the pen that will write the legend of Randidly Ghosthound. Sure there are undisclosed issues with the system, and some things are less then fair and they’ve explained a very intriguing and interesting magic and skill system that has been expanded on by a class system. But why do we follow Randidly in this adventure? Why does he Ghosthound? The side characters are like the MC rather bland and two dimensional. Furthermore, their characters are very inconsistent. Posers, manipulators, egomaniacs and even people with homocidal tendencies become reliable team players. Book 5 of the hit LitRPG Fantasy series with over 50 million views on Royal Road. Grab your copy today!

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