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Metroid Prime Remastered The Complete Guide.

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Once you're ready to face the end of the game, return to the Artifact Temple near Samus' ship with all 12 Chozo Artifacts in hand. Ridley will spot you then you will battle him in a difficult 2-phase boss fight. Ridley doesn't stand a chance against a fully powered-up Samus Metroid Prime As you go around the world scanning things, you'll notice that certain materials can only be destroyed by specific weapons: Brinstone with Missiles, Sandstone with Morph Ball Bombs, Cordite with Super Missiles, and Bendezium with Power Bombs. Move forward from the elevator to reach Phendrana Shorelines. Go into the south door and save your game. Phendrana is home to some new enemies like bombus, Sheegoths, and Crystallites.

When you reach the end, head into the next room to face off against the final boss... sort of. Scan Entry - Metroid Prime As you move through, you'll see a holographic Artifact floating in the middle of the corridor. Scan it. Image: Nintendo Life Scan Entry - Chozo Lore #1 - Artifact Temple Ahead, you'll see a Metroid floating about. It may look familiar, but it's actually very different from the standard Metroids you've already seen - it's a Fission Metroid, so scan it. Before heading into the Training Chamber, you'll see some red leaves to your left. Hop into your Morph Ball and you'll be able to get through a short tunnel to your next Missile Expansion.That’s all we can actually do in this area without our trusty Morph Ball ability to hand (I miss her), so we’re going to return to the Ruined Gallery. In this room, go to the ground floor and use your new Missile Launcher on the door in front of you to open it. Fire at this door to retrieve the area's map. Climb up to the second level, go into the Morph Ball slot, and bomb it until you see the red path connect with the second level With the Hive Mecha felled, you can now recollect your Missile Launcher from the other side of the room! Then, put it to good use by using the Missile Launcher on the Blast Shield up ahead. Continue on into Transport Access North and retrieve your first Energy Tank. Destroy the wall with a Power Bomb and escape by taking the ledges but some Chozo ghosts will appear while you're jumping around. The X-Ray Visor lets you see platforms and other things that would otherwise be invisible Magmoor Caverns: Plasma Beam You've now made your way through the introductory section of Tallon Overworld and now find yourself in the bright, beautiful world of the Chozo Ruins. There's a fair bit to get through here, so keep an eye out for scan entries, upgrades, and all sorts as you make your way through the sandy environment.

This area is where the 12 Artifacts are ultimately housed and is where you'll find the first one. In addition, scanning the pillars located in the area will reveal brief hints as to where to find the corresponding Artifact (or you could just follow this guide). Tallon Overworld Artifact of Truth After acquiring the Morph Ball Bombs, destroy the rubble in the north wall of Burn Dome and roll inside It starts out saying "it's time" go to the Sunken Frigate in Tallon Overworld, but wait, no, it's not time, we're actually going to Phendrana Drifts first. Then it immediately says that we're going to a different spot in Tallon Overworld without missing a beat. WTF? Just say, "Before we do anything else, there's a missile expansion we can get". Why keep mentioning other things that we have to do "first" when clearly we aren't doing them first?

Bosses & Enemies

Note. For the most part, this walkthrough guide will function just as well for the original version of the game or the one included in Metroid Prime Trilogy for Wii. Metroid Prime Remastered Guide: Walkthrough

We're going to be covering the final area in the game known as the Impact Crater. Here, you'll face off against two major boss characters, but there are also a few scan entries we'll need to add. Let's get to it. One of Video Chums' core principles is "it's better to be late and thorough than it is to be early and misinformed". 🧐 Pro Tips Updated on March 15, 2023: Our Metroid Prime Remastered walkthrough is now 100% complete. Players needing help finding every Missile Tank expansion, log book entry, Energy Tank, and more can use this directory to find everything they need. Climb to the outdoor room on top of the Phendrana pirate base (the highest room in Phendrana Drifts); inside one of the structures, try to find a window that has a view of a tower then destroy a structural weakness to reveal the path to the artifact The Tower of Light is hidden in southwestern Chozo Ruins; enter an underwater passage and jump up with your Gravity SuitWhen in the Ruined Nursery room, take care of the wasp enemies. While you can run past them, they’re a massive pain in the ass, so I recommend obliterating them as aggressively as possible. It’s what they deserve. You’ll find more of them up ahead, so be prepared. You need to have the Space Jump then jump up to the top of the station using platforms near the Transport Tunnel A door and bomb the Morph Ball slot at the top of the room to create a bridge leading to the artifact Welcome to our full walkthrough for Metroid Prime Remastered. This is it; we're almost at the end, folks. In front of you, get the Energy Tank easily by blasting the grate with a Missile. The rest of the Sunken Frigate contains many rooms where you have to power the doors by shooting red power sources around the room with your Wave Beam and Thermal Visor. Once you reach the Hydro access tunnel, do a double Morph Ball jump in the vertical shaft; you'll jump very high and you can collect an Energy Tank. Finally, take the south door from Great Tree Hall and go to Phazon Mines. It's a lot of fun poking through the crashed frigate from the tutorial Phazon Mines: Lv 1 How to get: Activate network of pipes by shooting through cordite. Use half-pipe to activate Morph Ball slots.

If you have trouble finding any of these, try traversing the room with your Scan Visor. Any missing runes should be accompanied by a red square. After you scan the 4 runes, you need to scan the gate itself to open it then you should collect the Charge Beam and use it to destroy the Eyons that suddenly appear in front of you. In the Charge Beam room, you have to scan 4 runes like the one shown here Chozo Ruins: Morph Ball Bomb

Log Book

There's a very difficult boss fight coming up but it's already possible to collect 3 Energy Tanks. 😄 There’s a lot to do here, and Samus has her work cut out for her with the ruins she is about to explore and the fights she is about to take on in this area of the game. Our Tallon IV guides for Metroid Prime Remastered will be split into three parts, with each guide focusing on countering a different boss. Now, here’s our walkthrough of Part 1 of Chozo Ruins, and how to beat the Hive Mecha boss in Metroid Prime Remastered. It’s easy, but a little repetitive. After all, I don’t think anyone is meant to enjoy being swarmed by insects. Where to go after beating the Hive Mecha in Metroid Prime Remastered

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