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Posted 20 hours ago

Czech Games Edition CGE00027 Alchemists Board Game

£9.995£19.99Clearance
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The types of potions you have already made, your grants, your artifacts, your number of gold pieces, and the number and types of cards in your hand are always public knowledge. Playerboard A little mandrake root, a small raven's feather. Toss them in the cauldron and see what they produce. Each player then must choose which of the three patients they want to treat and place that essence card on their alchemist’s flask board. Multiple players can select the same patient. After each player has chosen, return all other essence cards to the box.

The types of ingredients and favor cards in your hand, the types of seals you play, the ingredients in your experiments, and your deductions from results are always kept secret from the other players. This information can be hidden behind your laboratory screen. Bid Cards The card reader will tell you which alchemical was associated with each ingredient. Go through the theories one-by-one. On each theory, reveal all the seals. The player with the most seals on the theory board gains 1 point of reputation. If no theories have been published, no one gets this award. If players are tied, all tied players gain 1 point.Alchemists is a worker placement and deduction game for 2-4 players that takes about 2 hours to play. Alchemists plays great with any number of players. Game Overview:

If you successfully exhibit 2 different signs of the same color during the exhibition, then you have demonstrated mastery of that color. Score 2 points of reputation. (More than one player can score this bonus). Favor cards give you a single-use advantage during some part of the round. They will tell you when they can be used. Some favor cards say "play immediately". These must be played as soon as you draw them. After you play a favor card, it goes to the discard pile. Getting NothingIn Alchemists, 2-4 players compete to discover the secrets of their mystical art. Mix magical ingredients into potions and drink them to determine their effects - or play it safe and test the concoction on a helpful assistant! Points can be earned in various ways, but most are earned by publishing theories - correct theories that is - and therein lies the problem. I like this opportunity to add some control to the game. It is not given for free. You need to earn this power, and your opportunity to do this increases with time, round by round. This works brilliantly with the game. As your bag fills up, you will be building larger and larger potions. Your opportunity to control this a little more each time grows at the same rate. It is a very clever system. No one enjoys the embarrassment of arriving at the conference with nothing to brag about. There's always a rush at the publisher's office when conference papers are due. New Artifact Cards When it is your turn to exhibit a potion, remove your cube from the action space and place it on one of the six potions depicted on the exhibition board. This is the potion you are promising to exhibit. (You can't choose a potion you have already successfully exhibited. The neutral potion is not depicted because no one is impressed by toad soup).

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