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Oink Games "Deep Sea Adventure Board Game • Dice Strategy Board Games for Funny Games Nights • For Adults & Children • Best Game For 9-99 Year Olds

£9.9£99Clearance
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This is actually going to be on my “New to Me” post for November, as I just played it for the first time a couple of weeks ago. You can change your choices at any time by visiting Cookie preferences, as described in the Cookie notice. Have fun playing the board game while you imagine you’re an explorer tasting the treasures sinking to the bottom of the mug. If you failed to make it back to the sub, your colleagues will rescue you minus your treasure, throw you in a decompression chamber to get you into shape for the next dive. I always forget to explain this and it could have been made clearer using some other type of dice, but this is a minor issue.

You're never quite sure if the rest of the dive crew will pick up treasure to deplete the oxygen, or if you can trust them and are able to get to the most valuable treasure. The push your luck factor of the game probably errs a little far to the luck side for some player’s tastes.I'm looking to add a push-your-luck that has dice to my collection, since I have too few dice in my games and no game that involves these mechanic. Everyone is geared up in diver suits, but having a very old submarine means sharing the same oxygen tank. Now, remove all the blank tokens from the path and compress it so it’s contiguous, and then start a new round. It's a deadly yet thrilling underwater mission to gather as much treasure from the deep as possible and make it back to the submaring alive! Luckily, there are two more crew waiting to take their places, as everyone gets ready for another round.

A group of adventurers have banded together on a submarine to try and gather the treasures that sleep at the bottom of the sea. A group of adventurers got together on a submarine to try and gather the treasures that sleep at the bottom of the sea.

The push your luck element is fun and many players, in the first of the three rounds, have not made it back to the sub (with treasure, due to lack of air). I really enjoy the aesthetic, but it would have been cool to have art on the Ruin tokens or something.

Green panics and drops their treasure, to ensure they're not using up any oxygen and so that they can travel faster than the rest of us. Starting from the furthest player from the sub, place tokens at the end of the path in stacks of three (you can choose how to stack your tiles if you are split between two stacks). If you turn back early you may be able to pick up a second or even third item of treasure before getting back into the submarine. Generally, this sees a lot of plays from me when I’m starting (or ending) game night, as it’s simple enough that you can get into it without a ton of extra thought, but it’s still fun and has some depth to it.If everyone worked together, there would definitely be enough oxygen to get to the end - provided nobody picks anything up along the way. Also if you look at that gamefound, it's easy to be deceived---the actual gameplay portions are not cheap but aren't over the top expensive. It will make the movement less because every time you jump the other player you get one free movement.

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