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WizKids Yuan-Ti Abomination

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Often elder yuan-ti grow lazy when they reach great age, sleeping or lying in torpor for longer and longer periods - first for days, then weeks, then seasons at a time, and finally years upon years. At last, they fail to wake at all. [22] History [ ] Size. Abominations stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet. Your size is Medium. These three variants all possess the normal yuan-ti survival instinct and will retreat when seriously wounded (reduced to 35 hp or fewer), using the Disengage action if they have allies present and the Dash action if they don’t.

Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse. Natural Weapon. Your fanged maw is your natural, which you can use to make unarmed strikes. If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Con modifier). On a failed save, the target takes 1d4 poison damage. The yuan-ti were once human. [6] [7] Long before humankind dominated the continent of Faerûn, the creator races ruled Toril. The reptilian creator race, the sarrukh, were foremost amongst these and built great empires. They bred the first yuan-ti by magically experimenting with and breeding humans with snakes and sarrukh, also creating nagas and lizardfolk. They eventually fell from power and the resourceful yuan-ti rose up to claim their creators' power, even while sustaining the empire of Mhairshaulk. [23] Of the fragmented World Serpent deity that the sarrukh had worshiped, the yuan-ti venerated the strongest aspect, the cruel and despotic deity Merrshaulk, who grew distant and aloof. [24] Abominations are almost completely snakelike, with only a few human features, such as arms or a humanoid head. A quarter of the yuan-ti abominations are the Shan-Pachan, with human heads and serpent bodies, who act as high priests. Other abominations include the Ma-Yin, who are snakelike with human arms, and the Ma-Zhi, who are fully serpentlike. aberrations beasts celestials constructs CR 1 CR 1/2 CR 1/4 CR 1/8 CR 2 CR 3 CR 4 CR 5 CR 6 CR 7 CR 8 CR 9 CR 10 CR 11 CR 12 CR 13 CR 14 CR 15 CR 16 CR 17 CR 18 CR 19 CR 20 CR 21 CR 22 CR 23 dragons drow elementals fey fiends giants humanoids meta monstrosities multiverse NPCs plants shapechangers undead yugoloths Archive

Four large columns support the ceiling, carved to resemble coiling snakes. A tiled mosaic along the floor leads to a bloodstained altar rests against the southern wall. The vaulted ceiling has carved reliefs of human sacrifice and giant snakes devouring villages. This dungeon has two variants: the pre-ascension dungeon is built for level 5-6 and takes place just days before Ssilkashla’s ritual is completed. The post-ascension dungeon is built for levels 7-9 and takes place several days after the ritual is completed. Some of the rooms in this dungeon have different contents depending when the adventure takes place, described under the Pre-Ascension and Post-Ascension headers. Pre-Ascension: Ssilkashla is the only Yuan-Ti Abomination currently residing in the temple. She lives in room 15B but is rarely found outside of her ritual chambers (room 20). Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 ( TSR, Inc.), p. 30. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. ( Wizards of the Coast), pp. 262–265. ISBN 0-7869-2893-X.

The herbs in this room are worth 600 GP to the right buyer. The scrolls would be nearly priceless to a collector or other Yuan-Ti.

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Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. ( Wizards of the Coast), p. 103. ISBN 0-7869-1836-5. High Bloodletter Eztli uses this room to torture his prisoners. He keeps his tools in his chambers. Athrendel is grateful for his release and will happily accompany the party for the remainder of the dungeon. He is unaware of the temple’s layout, but knows the names of the important Yuan-Ti and their general role in the temple’s hierarchy. He can also warn the party about Ssilkashla’s goal of becoming a Yuan-Ti Anathema. Multiple Abominations in a single place almost invariably mean a power struggle, but if they can find a clear leader, their unity will make their community a very powerful and secure part of the social ecosystem.

Yaotal the Yuan-Ti Pit Master (VGtM) can be found here if he has not been encountered elsewhere. He is never separated from his companion Swarm of Poisonous Snakes save for his time in the private bath (room 11).Yuan-Ti names are meant to sound fearsome, exotic, and are meant to strike fear. Yuan-ti sur names are short and follow after primary names with a hyphen, and are pronounced with the primary name i.e. Jorvik-Sa Yuan-ti found the body odor of humans repulsive, so much so that in areas controlled by yuan-ti, humans wore perfume to conceal their body odor. [19] Government [ ] Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Yuan-ti abominations in their own form were dangerously venomous and capable of both swimming and climbing easily. [3] Society [ ] Pre-Ascension: The High Bloodletter Eztli likes to mix torture and his innate suggestion spell to break the minds of his prisoners, urging them to “willingly” sacrifice themselves to Merrshaulk. The High Bloodletter is a type 3 Yuan-Ti Malison with the following additional trait:

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