About this deal
Outfit Studio: Improve brush settings popup (wider, text fields, better dismiss handling). (@ousnius) A: Sometimes, Outfit Studio does not apply any weights to some vertices because they are too far off from the reference shape. It should tell you about it in a warning when attempting to save a project or export a mesh. Optional- Required only if you wish to use the Bodyslide files] CBPC - Physics with Collisions for SSE and VR Outfit Studio: Changed shape visibility shortcut from 'G' to 'E' and added floor grid shortcut 'G'.
For BodySlide projects that need parts of the body removed, a zap is still the preferred non-destructible method. Outfit Studio: 'Merge sliders' when loading a ref now works as intended (replaces ref, adds sliders). You may not reupload the entire mod or all possible body variations, especially not without permission! A: You have to split all edges of your mesh along the UV seams. The NIF format only supports one texture coordinate per vertex, so UV seams need duplicated vertices.
Stickers
Outfit Studio: Fixed wrong skinning when exporting only the selected shapes after having deleted vertices. To fix, use the "Mask Weighted Vertices" feature and the weight brush to paint weights on the unmasked parts. After that, NifSkope shows the .nif again and the unweighted vertices show up in-game.
A: There are a few reasons for this. Primarily, the flexibility of the CBBE body with the large number of customization sliders makes it possible to match most body shapes without mesh editing. Small adjustments can be made swiftly within Outfit Studio. Q13: I use Vortex/MO, and even though I've installed a body mod, BodySlide is blank/Outfit Studio throws up an error. How do I fix this? Outfit Studio: Changed OBJ import to always start out as static meshes. Copying or painting weights will make them skinned.Outfit Studio: Meshes can now be changed to full precision even without having normals/tangents (FO4). Outfit Studio: Changed "Reset Transforms" to apply global transform to prevent some shapes from moving out of place.