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Micro Machines V3 - Platinum

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Johnston, Chris (8 October 1997). "Codemasters Drives to Midway". GameSpot. Archived from the original on 20 April 1999 . Retrieved 7 August 2022. Micro Machines V3 ( Micro Machines 64 Turbo for the Nintendo 64 port) is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color. All in all, MMV3 is frantic, brutal, and a lot of fun. It’s a nice diversion from typical racing games, with a unique take on the genre. Extensive multiplayer options and excellent 3D graphics should please beginners and experts alike. Two thumbs up! a b c Bad Hare (March 1998). "PlayStation ProReview: Micro Machines V3". GamePro. No.114. IDG. p.95.

A remake of this game was later released in 2002. This version features advanced graphics as well as drivers having unique vehicles. News in Brief". Sega Saturn Magazine. No.23. EMAP. September 1997. p.13 . Retrieved 2 November 2019. Micromachines V3 [sic] (GBC)". Consoles + (in French). No.109. February 2001. p.118 . Retrieved 8 November 2020. a b c d e Fielder, Joe (14 January 1998). "Micro Machines V3 Review [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive . Retrieved 7 November 2020. Watch The Miniature Mayhem Unfold in the First Micro Machines World Series Gameplay Trailer | Codemasters Blog". blog.codemasters.com . Retrieved 26 April 2007.Mielke, James (16 April 1999). "Micro Machines 64 Turbo Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive . Retrieved 7 November 2020. Mylonas, Eric "ECM"; Jevons, Dan "Knightmare"; Hodgson, David "Chief Hambleton" (February 1998). "Micro Machines V3 (PS)". GameFan. Vol.6, no.2. Metropolis Media. p.16 . Retrieved 30 March 2021.

Edge staff (March 1997). "Micro Machines V3 (PS)". Edge. No.43. Future Publishing. p.84 . Retrieved 7 November 2020. PR - 11/07/00 - THQ SHIPS MICRO MACHINES V3 FOR GAME BOY COLOR". 16 April 2004. Archived from the original on 16 April 2004 . Retrieved 18 March 2023. Edge staff (June 1998). "Micro Machines V3 (PC)". Edge. No.59. Future Publishing. p.97 . Retrieved 7 November 2020. Harris, Craig (29 November 2000). "Micro Machines V3 (GBC)". IGN. Ziff Davis . Retrieved 7 November 2020. Dr. Moo (April 1998). "Micro Machines V3 Review (PS)". GameRevolution. CraveOnline. Archived from the original on 5 February 2004 . Retrieved 8 November 2020.Yin-Poole, Wesley (14 July 2016). "There's a new Micro Machines!". Eurogamer. Gamer Network . Retrieved 22 July 2016. Schneider, Peer (24 March 1999). "Micro Machines 64 Turbo Review". IGN. Ziff Davis . Retrieved 7 November 2020. The team at Codemasters knew the tide was turning. It decided to target nascent racing genres – namely, those ostensibly popular with Brits in the late 90s – such as TOCA Touring Cars and Colin McRae Rally. They were great games, to their credit; the two new franchises retained a thin line between arcade and simulation, which at that point still meant just being a bit more serious with the brake (compared to V3, you actually used the brake button). You could also drive a tank around a volcano in TOCA, which showed the developers’ sense of humour was still under there somewhere. But Codemasters wasn’t done with Micro Machines; the developers were just firing up the JCB to make a nice, deep grave for the series. – and ripped the heart out of Micro Machines

a b c d e f Rignall, Jaz (9 January 1998). "Micro Machines V3". IGN. Ziff Davis . Retrieved 7 November 2020. Micro Machines 64 Turbo". Nintendo Power. Vol.119. Nintendo of America. April 1999. p.119 . Retrieved 7 November 2020. The stage was, therefore, set for continuation, but a particular high standard still needed to be met to make it a true Micro Machines title. Something borrowed, something grewWhile fond memories of V3 remain, the true final nail in the Micro Machines coffin may come with the release of World Series in June 2017. It’s a release that seems to be an expanded version of a Chillingo-produced mobile game port – ironic, really, considering V3 itself runs with ease on a mobile emulator and delivers five times the enjoyment of its current money-grabbing counterpart available “for free!” on app stores.

Maybe it will. I hope it will. But maybe my (limited) maturity has made me cynical, and I’ll never be satisfied by it. Perhaps growing up, as a gamer, is largely irreversible – in the way that GoldenEye is basically unplayable now, or how I can’t bring myself to enjoy Oblivion because of just how poor and simplistic it is in comparison to even the original Skyrim, never mind its remaster for the current generation. I’m not saying it’s fair, I’m just saying it’s a fact of life for me. In the Studio". Next Generation. No.36. Imagine Media. December 1997. p.24 . Retrieved 30 March 2021. NES, Amiga, Game Gear, Master System, Mega Drive, MS-DOS, CD-i, Super NES, Game Boy, PlayStation, Windows, Nintendo 64, Game Boy Color, PlayStation 2, GameCube, Xbox, Game Boy Advance, PlayStation Portable, Nintendo DS, Linux, OS X, PlayStation 4, Xbox One Initially Micro Machines V3 was published only in Europe, but in late 1997 Midway Home Entertainment acquired the U.S. distribution rights and announced a November 1997 U.S. release for the PlayStation version. [5] [6] The 93% review in Mega described Micro Machines 2: Turbo Tournament as "multi-player fun at its best". [12] See also [ edit ]

Four-Eyed Dragon (June 1999). "Micro Machines 64 Turbo". GamePro. No.129. IDG Entertainment. p.108. Archived from the original on 28 September 2004 . Retrieved 8 November 2020. Hsu, Dan; Davison, John; Hager, Dean; Boyer, Crispin (April 1999). "Micro Machines 64 Turbo". Electronic Gaming Monthly. No.117. Ziff Davis. p.122 . Retrieved 8 November 2020. Table Top Racing - a similar racing game involving racing toy cars in household environments, released for iOS in 2012. But the ever-expanding capabilities of the new hardware – which, to be fair, weren’t even scratched by V3 – presented constantly evolving possibilities for rival game makers, and V3 was soon forgotten in the franchise development frenzy of 1998. The drive to push boundaries forced even Codemasters to temporarily abandon its biggest hit to create completely new games to compete.

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