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Keyflower

£10.995£21.99Clearance
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Alternatively, players can place their workers on a tile to use the tile. The workers can produce resources, other workers, skills, and transport & upgrade. Resources produced are put on the tile itself if the player own that tile, otherwise the resources are put on the player's home tile. Players typically use one worker on a tile to use it the first time, and if they want to use it again, they have to put at least one more worker than the previous use of matching color, and no more than 6 workers can be present on a tile. Players may use any tile visible in the game, including their own village, other player's villages, or in the market. However, some tiles may not be used, instead they give some passive effects or victory points. Strangely, given this sparse description, there’s more theme present in Keyflower than in many of its Euro bedfellows. Across four rounds players will build up a colonial town, populating it with immigrants who arrive on boats at the end of each round. Keyflower is tense exercise in bluffing, opportunism and cube pushing which amounts to far more than the sum of its parts. Keyflower – The Theme

The game ends after all 4 seasons. Players will have a final chance to allocate resources to score for the winter tiles, where everything they have can only be scored once, and some tiles do not allow reallocation. Then the player(s) with the most victory points win.

Key to the City: London uses the same auction system with only a few slight differences. Whereas Keyflower placed limitations on how many workers a player could throw at the problem, Key to the City: London has removed all of those restrictions. Keyflower gives each player 8 meeples (or ‘keyples’ as these games refer to them) to begin with. Key to the City: London gives each player 10. Aside from the acquisition and upgrading of village/city tiles, it is here where the similarity between the two games ends. Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn and finally winter.” At the beginning of the game, each player has 8 workers, a home tile and “hidden” winter tiles. Your village starts to grow from the home tile. To add tiles to your village, you have to bid on them using workers of matching colors. Matching workers are also used for generating resources, skills and new workers. There’s a lot of synergy going on here assuming you’re able to acquire those tiles. This potential synergy may dictate the way that you marshal your resources to best benefit you. Do you bid heavily on those tiles in an effort to win them or do you focus your efforts on maybe just acquiring one of them? If you’re hoping to snag both of them, then this might become your main focus for this particular era. You might even want to try to crank out some red and blue connectors so that you’ll already have a few in place for when you acquire those tiles. If you choose to go after those tiles, then it might mean you’ll have to pass a few times to try to get a feel for how the bidding against you is going to go. Is it worth it to spend a great deal of time and effort pursuing this strategy or should you go after something else? Every game of Keyflower will be different from the last one due to new combinations of arriving tiles. You will be presented with lots of various opportunities how to use your workers, resources, and skills.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game.This KS was aimed to make Keyflower available worldwide. By this time it had been available in Europe for 3 years and this KS made any expansions released in that time available also. My copy has all expansions and promos.. up to now. Beekeeper is a new winter tile. It was designed to celebrate BGG’s 15th birthday. This expansion was available exclusively from the BGG Store in August 2014. Pig Shelter Developer (2018) [2]—Summer tile. Score 2 points for each upgrade symbol adjacent to the tile at the end of the game, and can be upgraded by a wood to get 3 points for each. On my turn in Keyflower I can do one of two things: take an action or pass.If I choose to take an action, I take some of the meeples from behind my cottage and use them for one of two purposes.

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