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Games Workshop Warhammer 40k - Tyranids Haruspex

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Andy: For me, it’s all about those new Biovore and Pyrovore models . The old ones were classics, but the complete aesthetic design refresh really pushes them to the forefront for me and makes them look every bit as ghastly, alien and menacing as they deserve to. Of course, it’s also hard to ignore the scuttling tentacle-mawed horror of the Psychophage – that thing’s a real terror, and leans far into the insectile nastiness that makes the Tyranids such a cool and engaging faction.

Obelisk: probably the reason we say the Haruspex is “one of the worst ten”, instead of saying “it could be the worst one”. Reivers: vertical movility and deep strike. A maxed squad costs close to the same as a Haruspex and have an almost decent antichaff power.WarCom: The Tyranids are the big headline threat in the new edition of Warhammer 40,000 – did this prominence inform any of the decisions you made when writing the Codex?

The Army’s rule is to allow Harvester units near objectives the ability to heal Tyranid units nearby. This seems pretty good, as each of the monsters is hard to chew through. Regaining d3 wounds per turn seems like a powerful way to mess up the enemy’s damage math. If you can’t remove a tyranid big bug right away, it becomes a nightmare as it gains some wounds, creates a unit that needs more shooting to chip away, and then eats something that gets too close by.Two Stalkers, firing together, won’t kill a Haruspex over the entire course of a game even if they don’t ever shoot at anything else. It’s one of the worst points-per-firepower you can get. While I agree that every model in that list needs changes to be decent, I don’t think all of them are worst than the Haruspex, and a few are a lot better than him. Land Raider: again, firepower, and decent BS. Of course, it is more expensive, so in the end is not far from the Haruspex.

There’s some really atmospheric and – frankly – pretty horrifying bits of short fiction in there as well as timeline boxouts, all of which will help new and existing Tyranid collectors alike to immerse themselves in this monstrous faction. A lot of these were inspired by the wealth of great new pieces produced by our studio artists depicting the horror of war against the Tyranids! Hive Fleet can matter here. As this bug needs to get into the fray, Kraken is an obvious choice for that sweet first turn advance for positioning, especially if you throw on Onslaught to let the Haruspex charge afterwards. You can certainly do a Kraken- Swarmlord Haruspex missile for a first turn charge, and thanks to Opportunistic Advance, still have good odds for a first turn Genestealer charge as well. Leviathan isn’t a bad choice as an extra 6+ Feel No Pain on a T8 13 wound model starts to matter, especially one without an invulnerable save, but you need a synapse babysitter. Jormungandr isn’t bad either for the 2+ save against shooting, but as the Haruspex is a melee monster, you do want to advance, but it does help soften the alpha strike if you go second. Gorgon helps with the reroll 1s to wound, and Behemoth isn’t bad for the reroll charges (and this bug wants to charge). As the Haruspex is a monster, Hydra is not really meaningful, and Kronos doesn’t add anything either although the Haruspex is a big monster that wants to run up the board, that is a lot of reach for The Deepest Shadow. Rich: Choosing a Detachment, from the Unending Swarm to the Crusher Stampede, gives you access to a wide array of gameplay styles that reflect how the Hive Mind goes to war. These are intentionally designed to show the adaptability open to all Tyranid swarms, as now any hive fleet can play in any style they like – the only limit is the imagination of the player. Mutilators and Possessed: apply almost the same to ogryns, a bit worst. Really close in that worst ten. Warhammer Community: Thanks for giving us a peek behind the curtain. We’re just on the cusp of Codex: Tyranids releasing – is there anything significant that you feel makes it stand out against the Codexes that have come before?

WarCom: What were some aspects of Tyranid warfare that you most wanted to highlight when designing the new Detachments? Andy: Well, they say you are what you eat. So if it’s any consolation to the rest of the galaxy, they’ll all get to make valuable contributions to the Tyranids’ all-consuming invasions given time… In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Court of the Archon models (can’t fill a detachment, no character protection, bad statlines, almost no unique features) Reivers have the same problem as Ogryn- they don’t DO anything. Yeah, they can like assault some infantry and punch it… but so can literally every other Space Marine unit, and they are more expensive than most. You pay for two wounds and deep strike on a unit that doesn’t make significant use of either.

Rich: The new Codex contains the most diverse set of ways to collect and play a Tyranid army that have ever been presented, while simultaneously containing some of the most streamlined and user-friendly rules ever designed for the faction. Andy: It certainly pushed us to make sure that there was some focus on the opening events of the Fourth Tyrannic War. With Tyranids firmly at the forefront of the ongoing Warhammer 40,000 narrative right now, we’ve been careful to focus some attention on what hobbyists will already have learned from diving into the Crusade: Tyrannic War book, in particular. The Land Raider ceases functioning the moment a single Guardsman gives it a high five. And remember, it’s supposed to be a vehicle that _gets in close to deliver troops to the enemy_.Excitement for the new Codex: Tyranids is at fever pitch, and there’s still so much to see inside. We only just finished a look at the new Detachments yesterday , and we haven’t even brushed against the new miniatures , new Crusade rules, and new lore. Not great, but perhaps workable in a competitive environment if you are building an outside the box list. I love the model, and I’ve never felt bad having one, and really, that is what matters. Thanks as always for reading, and as the year ends, as always, be prepared for the Hive Mind’s arrival. Frenzied Death Throes – When this model is reduced to 0 wounds, on a 6+, it causes 3 mortal wounds to every unit within 3 of it before it is removed.

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