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Games Workshop Warhammer Middle Earth - War Mûmak Of Harad

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Flieger, Verlyn (2009). "The Music and the Task: Fate and Free Will in Middle-earth". Tolkien Studies. 6: 157. doi: 10.1353/tks.0.0051. S2CID 143443789. ...in primitive Quenya umbar, 'fate,' ... The "winner" here is that we've pushed our model count to 40, which is squarely in the "average" range at 800 points, with what I'd consider a well-above-average army leader. The rest of the army is... well, pretty average, except for the number of bows (which, at 19, is actually pretty good--though of course it'd be better with the Betrayer). That's the key to this kind of an army: it's best served if we can force the enemy to come to us, and with 19 bows (plus a a friendly model parked in front of our Mumak to prevent it from running off before we're ready), we can probably do that. Weakness: Low defense. With all that emphasis on killing power, I guess something had to give (don't tell that to Iron Hills Dwarves, though). Apart from a few heroes, the Serpent Horde caps out at Defense 4 (or Defense 3 on your Watchers of Karna). That's usually okay in the fight phase (Strength 3 models usually still need 5s to wound you, and you still have average-to-above-average Fight value to win combats), but it can make impact hits in the move phase (Khand, Iron Hills, Far Mahud) and prolonged shooting wars (against crossbows in particular) bloody affairs. Speaking of which...

Mahud Raiders. Mahud Warriors with blowpipes can kite most infantry pretty easily, but they'll have trouble with fast-moving cavalry with bows (aka, Rohan or mounted Rivendell). If they're posing trouble for you, you'll want to give your warriors their own war camels. This does two things for you. First, it allows you to skirmish with infantry even easier: instead of 3"/5" moves plus 12" blowpipes with 4+ shoot (depending on whether you called a Heroic March), you now have 5"/7.5" moves plus 12" blowpipes with 4+ shoot, which makes you nigh uncatchable. Second, it makes it much easier to skirmish with enemy cavalry archers, especially if they win priority (plus you'll have poisoned blowpipes to reroll 1s to wound, great against enemy horses in particular). Third, if you catch the enemy's horses and are able to charge them, your own cavalry do Strength 4 impact hits (which, for almost all mounted cavalry archers, means a 4+ to wound the horse, before we get to the rider). If the mount (or rider) survives, you have a Strength 4 warrior with a war spear (4+ to wound Defense 5-6, 3+ to wound Defense 3-4), which is fantastic. Just make sure they have banner support (or help from friendly Serpent Riders, or preferably both) to help them win as many fights as possible. Robert’s Good army focused around the Dwarves of Khazad-dûm, specifically Balin’s expedition to reclaim Moria from the Goblins. Naturally this force is led by Balin himself, but it also includes Gimli and a King’s Champion as its other Heroes. The army is filled out with a mixture of Dwarf Warriors, Khazâd Guard , and Vault Warden Teams .The elves named the land and its people Haradwaith, "South-folk", from the Sindarin harad, meaning "south", and gwaith, meaning "people". [2] The Quenya word Hyarmen similarly means "south" in addition to being the name of the country. The hobbits called the area the Sunlands, and the people Swertings. [T 2] Aragorn briefly describes his journeys in the land as being in "Harad where the stars are strange". [T 3] Tolkien confirmed that this meant that Aragorn had travelled "some distance into the southern hemisphere" in Harad. [T 4] Tolkien called the Corsairs of Umbar's ships " dromunds" (galleys, as in this reconstruction) and deep ships with oars and sails. [T 5] [3] Robert has gone for a striking colour scheme, with the deep purple of his warriors’ clothing contrasted perfectly by their bright golden armour. The combination of gold and purple is typically associated with royalty, and ideal for the livery of the Kingdom of Moria, reclaimed with Balin as its new king.

Last thought: watch out for enemy all-cav armies. Don't get me wrong: tramplingenemy cavalry is fun and all (plus it's great to relive that epic film moment). But don't forget that the Rohirrim beat the mumaks in the film (even before the Dead and Legolas showed up), and if you're not careful they'll beat you in this game, too. Unless you're facing Goat Riders, cavalry move faster than War Beasts (10" to 8"). This means an enemy cavalry force with a supporting hero (who has Might) can line-up 8.5" away from your beast, and guarantee that you can't charge them the following turn: In-game, the Mumak does as much damage as you would expect a giant elephant to do. It’s a steamroller! Get it running in the direction of enemy warriors and it can trample them in the Move Phase. It is particularly good for dismounting cavalry units. It can then fight off more determined enemies in the Fight Phases. Your 12 Haradrim Warriors can also shoot your opponent from cover. This moving platform also allows you to sneakily shoot into combat. You might be the Evil side, but you wouldn’t hurt your high defence Elephant! With 12 shots, you are also dealing oppressive damage in the Shoot Phase too. Basically all Phases of the game deal significant damage. If you lose priority and then call a Heroic Move... you still go first, you still move 8", you still can't charge them (because they're 8.5" away), and then they still charge into you (or move further away). No Trample. And you've lost a Might point. Let me start off by saying that we couldhave squeezed a second hero into this list if we'd dropped the Banner and two of the Serpent Riders. But that would have reduced our model count to 18 (which is okay, not great), and also meant taking that hero on foot (either a Taskmaster or a Haradrim Chieftain). Mounting that hero would have meant dropping a second Serpent Rider (so 17 models total). Is a War Leader, 10 warriors with bows in a howdah, and a mounted Haradrim Chieftain with 5 Serpent Riders more competitive than the list I've drawn up? Maybe, but probably not by much (and if we're playing a Banner-VP scenario, I doubt it).Most Photographed Lord of the Rings Locations". Pure Glenorchy Scenic Film Location & Lord of the Rings Tours. 18 December 2019. Archived from the original on 28 September 2020 . Retrieved 14 January 2021. To make that work, we've had to keep our Mumak pretty lean ( Repelling Lines is the only upgrade we've taken), but I've come around to what Tiberius has been telling me for a while: if you could only take one upgrade on a mumak, Repelling Linesis almost always the one you'd want. Mumaks are only F4, so if a F5+ model gets into them, they'll really struggle. But most F5+ models don't take on a mumak on their own: they do it with friends (who usually aren't F5+). So if you can tag that high-fight model with a cheap Warrior, and pull him out of the fight with the Mumak, that's great. (Coincidentally, it also works great on high-damage models, too). Don't get me wrong, our model count is definitely on the low side. But it's on the low-side of average (usually 25-35 at this points level), which I think is pretty good considering we've got 5 Might (low, but fine), a 6" banner (very good), ten cavalry (also very good, and covers a lot of missions we might otherwise struggle to win), and of course a mumak. Weakness #1: A low model count (and by "low," I mean " loooooooow"). Having been experimenting a lot recently with the Grey Company, let me caveat this by saying that all-hero armies will have lower counts because (a) there's no option for them to add a few cheap bodies here and there, and (b) most all-hero armies don't have unnamed hero options, so at some point, the list ceases to grow any more. With this legion, you do at least have the option to pad your numbers a bit: you're probably looking at 10-12 Haradrim Warriors with bows anyway, which means even at 500 points on the Mumak War Leader, you're probably looking at 12-14 models at a minimum, which is more than, say, the Broken Fellowship legion will have at that points level, and probably in the same ballpark as elite Hero-Warrior legions like The Return of the King(don't let that fool you, though; both of those legions are reallybadmatch-ups for this one, especially at low points levels). If you lose priority and call a Heroic March (so you can move 11"), they move first (because a Heroic March isn't a Heroic Move), they move so they're more than 11" away from you, you then charge 11", you still can't charge them, there's still no Trample, and you've still lost a Might point.

a b c Straubhaar, Sandra Ballif (2006). "Men, Middle-Earth". In Drout, Michael D. C. (ed.). J.R.R. Tolkien Encyclopedia: Scholarship and Critical Assessment. Routledge. pp.415–417. ISBN 1-135-88034-4. Tiberius: I think running camels and Mumaks is insanely good, but has anyone else noticed how hard it is to get them in this list? If you take the Mumak Warleader, it's pretty easy, but if you take Suladan, you need to take a Mahud King or Tribemaster - who has the points for that? I think the simplest fix would be for Mahud Beastmaster Chieftains to be able to deploy models outside the howdah like the Mumak Warleader can - simple. a b Lee, Stuart; Solopova, Elizabeth (2016). "Völuspá". The Keys of Middle-earth: Discovering Medieval Literature Through the Fiction of J. R. R. Tolkien. Palgrave Macmillan. pp.66–67. ISBN 978-1-137-45470-6. MacCaffrey, Isabel G. (1959). Paradise Lost as Myth. Harvard University Press. p.55. OCLC 1041902253. The point is that however you decide to build this legion, you're getting quite a lot of stuff for the steep legion tax you're paying (which, again, issteep...).

Tiberius: I've been chiming in this entire series with 500pt lists and see no reason to stop that now! While I looked at running Suladan and a War Mumak with rappelling lines, I could only get 5 Serpent Riders and 5 Haradrim Warriors with bows. So instead, I looked at the Mumak Warleader . . . and found I could get a good batch of warriors and a banner at 500 pts. While Rythbyrt feels like this isn't a good idea (it probably isn't), you can choose who begins in the howdah based on the scenario - and at 500pts, dealing with that Mumak will be dreadfully difficult:

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