About this deal
The rain effects are broken however, as only the splash particles appear, and they are always located at sea level.
|snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}} 1.20
(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}} 1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}
1.20
(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} 1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}1.10.0|snap=beta 1.10.0.3|[[File:Rotten Flesh JE3 BE2.png|32px]] The texture of rotten flesh has been changed.}} 1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}} class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"
1.13|snap=17w47a|The different data values for the dye
ID have now been split up into their own IDs. 1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} 1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots. |snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}|snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}} Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe 1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}} 1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}} 1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}
1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]]. Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
Other Weather Cheats
1.0.4|snap=alpha 1.0.4.0|36-40 rotten flesh can now be [[trading|sold]] to cleric [[villager]]s.}} 1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes. |snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.{{bug|MC-40621}}{{bug|MC-190053}}}}