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Atomic Mass Games | Star Wars: Legion Rebel Commandos Unit Expansion | Miniatures Game | Ages 14+ | 2 Players | 120-180 Minutes Playing Time

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This table is important to know in a sniper war, since opposing snipers will usually be in heavy cover, if your opponent is any good. Rerolls against targets in cover Star Wars: Legion is played over the course of six rounds as you and your opponent duel over objectives on a battlefield of the Galactic Civil War. At the end of six rounds, the player with the most victory tokens (earned from objectives) wins the game. Introduced to the canon in DICE’s 2017 videogame Star Wars: Battlefront 2, Iden Versio has become something of a hot topic in Star Wars: Legion. Boasting a slew of original and effective abilities that can be easily integrated with an existing force, Versio’s power is matched only by her variability. A 100-point unit cost might seem steep, but her abilities make every point worth it.

Unfortunately, the best Rebel corps unit is not really a Rebel unit at all. Pykes are still excellent units, with very strong offense and above average defense, as well as Courage 2 when you bring the Capo personnel upgrade along. Unfortunately, they don’t help fill your corps minimums, but if you’re bringing somewhere from 4-6 corps and you can find the points to bring upgraded Pykes, it’s well worth it. Pyke Syndicate Capo A-280 Blaster Rifle. Technically the same weapon as Rebel Troopers, but the surge/hit and Sharpshooter 1 make it much more reliable. Full Squad (Sniper) Tactics These units all do something interesting but probably have cheaper and/or stronger alternatives above. Lando Building legions of elite Stormtroopers and dogged Rebel soldiers to skirmish on the tabletop might evoke Star Wars’ grand infantry warfare, but what’s better than seeing your favourite Star Wars heroes lead the charge of miniature battle? Luke Skywalker is arguably the best commander in the game, but if you’re keen for an addition or alternative to spice up your force from outside the core set, look no further than Leia. You should expect to do about 1 wound, sometimes 2, per target hit by the blast. This includes vehicles. Nothing amazing, unless you are hitting two or more targets, but they can make your opponent think twice about advancing. You want to be laying as many charges as possible to really maximize their impact on the table.The first but not last Rebel corps unit in this tier, Fleets are reasonable as naked units (or medbot delivery) but they are just too squishy and unreliable to take as assault units, which is what you’re doing if you take their shotgun. Rebel Troopers

In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. With instincts honed in the trenches, Rebel veterans are often assigned the hardest and most vital jobs in the war against the Empire. Through the countless hopeless battles on desolate worlds that they have seen, Rebel veterans can always be relied upon to get the job done, to hold the line, or to fight to the bitter end.Heavy Weapon Team. This is the unique keyword for the Strike Team. You must take a heavy weapon, which is either a DH-447 Sniper or Proton Charge saboteurs. This makes a very fragile but potentially efficient (offensively) two man unit. There are some important special rules that deal with casualty removal with a Strike Team, which we will talk about below under the Corner Peeking section. Strike Team (Sniper) Tactics Not dealing the same high damage as Luke, Leia’s skills across both ranged and melee combat instead make her more flexible as a commander. Her Sharpshooter keyword ability is noteworthy for dismissing target cover, but it’s through her team buffs that she really shines. Inspire removes suppression tokens from nearby troops, and the Take Cover ability grants doge tokens to those nearby. Keep her close to weak troops as you charge headlong into the throes of conflict. With a smaller points price tag than Luke, fielding Leia will free up enough space to add another Rebel Trooper squadron with an added Z-6 chaingun to your army – useful if you’re after greater heavy firepower. R2 is a squishy character that doesn’t do much besides try and score victory points, and we live in a meta where bounty hunters are both effective and popular, which often makes R2 something of a liability to take. The trash can’s reign of Secret Mission induced terror is over and has been for awhile, and maybe that’s a good thing? Fleet Troopers

This thing is really cheap now, and it’s also a dedicated Impact unit, which is a rare commodity on the Rebel roster. In a world where you still need to tech against Dark Troopers lest you get run over by them, the FD Cannon fulfills an important role for a reasonable cost. Note the recent changes to Key Positions, where one objective goes on the terrain piece closest to the center of the table. This can still favor blue player, since blue chooses table edge, but not nearly to the same degree. If you are running a saboteur list, make sure you are carefully looking at the terrain and assessing which edge will favor you if you draw Key Positions.The format of this article will be a little different, since the full squad and strike team play differently but share the same weapon upgrade. First we’ll hit some high level pros and cons common to both versions of Commando snipers, then we’ll look at the sniper rifle stats and some data-informed decisions. Lastly, we’ll look at the differences between the full squad and strike team, and some tactics for each. I can’t recommend this on the strike teams, given the cost and their generally easy access to cover. On a full Commando squad though, this can really help if they get caught in the open. The Stormtroopers unit leader is moved using the movement tool, and then all other minis in the unit can be placed in cohesion with the leader. If your opponent has their own snipers, the first thing you have to decide is if you want to try and counter-snipe, or simply ignore/manage the enemy snipers and go after your own targets. If you choose not to engage in counter sniping, try and make sure your snipers have access to good lanes while not being vulnerable to opposing snipers themselves. An aim token still makes a significant difference here, but your chance to cause two wounds is substantially lower.

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