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Timesplitters (PS2)

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Casamassina, Matt. "FRD Corporate". Free Radical Design. Archived from the original on January 20, 2009. In October 2000, following initial development under the working title of MPG ( Multiplayer Game), [74] the completed TimeSplitters became Free Radical's first game release, [10] [68] and was the only PlayStation 2 launch title developed in Europe. [57] [74]

Harradence, Michael (November 16, 2020). "[UPDATE]TimeSplitters 2 Remake Reportedly Teased By THQ Nordic Via SpellForce 3 Item". PlayStation Universe . Retrieved November 26, 2020. Blake, Vikki (July 24, 2017). "TimeSplitters Rewind devs are "in talks with Crytek" to keep it going in CryEngine". PCGamesN . Retrieved November 22, 2020. a b c Gerstmann, Jeff (March 22, 2005). "TimeSplitters: Future Perfect Review". GameSpot . Retrieved November 23, 2020. It's easy to see the Golden Eye and Perfect Dark DNA sewn into this one, making it a fairly solid FPS of the time. However, as good as the shooting is, it's not attached to anything else worth while. Perry, Douglass C. (18 March 2005). "TimeSplitters Future Perfect (PS2)". IGN. Archived from the original on 12 October 2007 . Retrieved 9 May 2014.EGM Staff (December 2002). "TimeSplitters 2 (PS2)". Electronic Gaming Monthly. No.161. p.224. Archived from the original on 14 May 2004 . Retrieved 9 May 2014. Haze ended up being us trying to change, to make the kind of game that publishers were happy to fund" David Doak On 8 November 2023 it was reported that Free Radical Design who is owned by Embracer Group was at risk of being closed, people close to the company said that the studio was part of an evaluation and employees had been notified that it could be closed. [64] Gameplay [ edit ] Bishop, Stuart (September 25, 2007). "Free Radical eyeing Wii for TimeSplitters 4". GamesRadar+ . Retrieved November 21, 2020.

Following confirmation in 2007 that work on it had begun, [16] TimeSplitters 4, having failed to secure a publishing deal, [25] was placed on hold when Free Radical was taken over by Crytek, becoming Crytek UK in 2009. [23] [24] This was followed in 2014 by the closure of Crytek, at which time, the majority of staff were relocated to Dambuster Studios. [32] This is why there are so many different weapons to use, enemies to slay and environments to play around in. "The variety was that we decided to do lots of different movie genres," explains David, "so the three main threads were crime, sci-fi and horror and we'll do different time periods because that allows us to move things about a bit." There are a few minor differences between the console versions of TimeSplitters 2. For example, the PlayStation 2 version has a smaller playing field for minigames such as Anaconda. This consequently makes high scores on the PlayStation 2 version lower than the Xbox and GameCube versions which both have bigger playing fields for the minigames. a b c d e f Whitehead, Dan (December 1, 2013). "TimeSplitters 2 retrospective". Eurogamer . Retrieved November 23, 2020.Farrelly, Steve (November 29, 2012). "Crytek Offers Support Behind a CryEngine TimeSplitters Mod". AusGamers . Retrieved November 22, 2020. TimeSplitters: Future Perfect, was released in March 2005, [8] following on from Free Radical's first non- TimeSplitters game, Second Sight, in 2004. [83] Prior to the game's release, the developers expressed a desire to establish an "ongoing relationship" with EA; [66] however, in later interviews, Doak reflected that the game "wasn't successful because EA buried it", recalling a scenario where he was told by an EA rep that there would not be significant marketing investment, because it was instead being invested in GoldenEye: Rogue Agent, developed by EA Los Angeles. [81] Doak recounts being told that "your game's really good, but unfortunately we've got another game which has turned out to not be as good as we thought it was going to be, and we need to support it with the marketing money." [81] In Doak's words: Upon arrival at each time period, Cortez takes the form of a person from that particular period of time, similar to Quantum Leap. [14] For example, when Cortez arrives in the Wild West, he takes the form of a bounty hunter. When he arrives in a 24th-century robot factory, he takes the form of a robot. a b IGN staff (2 August 2002). "Timesplitters 2 System Link Capability". IGN . Retrieved 8 May 2014. a b Bramwell, Tom (September 4, 2003). "No TimeSplitters 3 for Eidos". Eurogamer . Retrieved November 23, 2020.

The Best of 2005: Best First-Person Shooter (PS2)". IGN. Archived from the original on 23 December 2005 . Retrieved 13 December 2016. a b c Valentine, Rebekah (May 20, 2021). "TimeSplitters Studio Free Radical Reforms to Make a New Entry at Last". IGN . Retrieved May 20, 2021.Archived copy". Gaming Age. Archived from the original on 10 January 2003 . Retrieved 13 January 2022. {{ cite web}}: CS1 maint: archived copy as title ( link) TimeSplitters 2 is a first-person shooter video game developed by Free Radical Design and published by Eidos Interactive for PlayStation 2, Xbox and GameCube game consoles. It is the second game in the TimeSplitters series, and a sequel to the original TimeSplitters. a b c d "Interview: Free Radical Splits GameCube". IGN. October 11, 2002 . Retrieved November 24, 2020.

Gaston, Martin (June 14, 2011). "Xbox 720 'likely' at E3 2012, Crytek on board". VideoGamer.com . Retrieved June 14, 2011. Syriel (22 March 2005). "TimeSplitters: Future Perfect Review for GameCube on GamePro.com". GamePro. Archived from the original on 23 March 2005 . Retrieved 10 May 2014. a b c d e f Gerstmann, Jeff (October 25, 2000). "TimeSplitters Review". GameSpot . Retrieved November 23, 2020. In fact the heritage of the team and its work on GoldenEye was at the core of TimeSplitters, primarily because of the frustrations that David and the other Free Radicals had endured when working on the Bond title. "But what would be different about MPG would be that it will be on PlayStation 2, it'll be fast, we'll do as much as we can with the hardware in the time and it'll have lots of variety. There was nothing more than that."

a b c d Gerstmann, Jeff (October 8, 2002). "TimeSplitters 2 Review". GameSpot . Retrieved November 23, 2020. Gerstmann, Jeff (28 March 2005). "TimeSplitters: Future Perfect Review (GC)". GameSpot . Retrieved 9 May 2014.

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